OK CCP, the time has come. Its time to start thinking about planning the contents of the summer release. I’m sure you will have lots of big things and little things planned (like re-balancing another 60 ships or so) but as a small little stakeholder in the grand scheme of things I’m going to propose something that will require a small amount of effort (compared to say, POS rework) but earn you a huge amount of goodwill with all players of all stripes.
Directional Scanner Rebuild.
(This post is inspired by this forum post I was asked to view and comment on by the original poster.)
|Stolen from Yarrbear Tales blog post of similar content from 2009. Come on CCP, get on it.|
Here are the problems with the current directional scanner:
1) Range box is a type box and not slider, and no automatic conversion to AUs. Trying to figure out with range finding if the target is at a moon or not? But the moon’s distance is in AU and the directional scanner is in millions of kilometers? Frustrated? You bet.
2) Angle slider is really finicky in the small angles. Trying to pick 15 degrees and not 5 or 30 is a pain in the ass.
3) You turn the camera to aim the directional scanner. Seriously?!
4) No visual indication of angle in space. Your forced to aim your scanner with the camera, but when scanning 90 degrees or less you can’t tell exactly what objects are in that cone centered on your ship and what isn’t.
5) You get everything or the current overview settings as filter. Why does the scanner not have its own set of filters to create and select from? Because the design is 10 years old!
I know some people want new bells and whistles to do things like repeat auto scan and to do automatic signal searching, but I’m fairly ok with the manual method if the reason is to prevent directional scanning from being too easy (like probing has arguably become). However, CCP, if you fix these five items you will improve the user experience for pilots in all sectors of space immensely.
Do it, CCP. Do it now.