Who here actually listens to EvE? When you’re not blasting your dubstep to the point of neighborly annoyance, do you ever just, listen to the game? Yea… me neither. But a new Dev Blog just released may have you doing just that. I will post some highlights as well as the link to the blog itself. Perhaps this devblog is more geared towards the Roleplayers of EvE but it’s still interesting, even to those of us who are simply here to blow up pixel ships.
community.eveonline.com/devblog.asp?a=blog&nbid=73569
Completely revamped turret sounds
Last year we upgraded the turret graphics and as part of our effort to continually iterate and improve on the audiovisual experience, this release we are revamping all of the turret sounds. Not only are we changing the individual sounds, but we are also authoring them differently, so they sound better when far away. Previously, there was just one sound file representing a turret being discharged that was filtered depending on your distance. This time we have authored the close up sound and far away sound separately, crafting the sound signature of a faraway sound much better than previously with simple filters. When revamping the sounds, we strived to better capture the scale of these enormous machines of destruction and take the EVE soundscape more like naval combat and less like dogfighting or light weapon engagements.
Removing the jukebox and playing music based on where you are
This is probably the most controversial thing we are planning for this release. As part of building a cohesive experience, marrying graphics, design and sound, we want the music to play in context of where you are and what you are doing. This means separate playlists for hisec, losec and zerosec. Hisec will contain the more bright and jovial tracks for the eve soundtrack, while losec will contain the more darker tracks from the existing playlist. Zerosec and W-space will be darker and more ominous. We‘ve created new, highly atmospheric musical soundscapes (for this we invented a whole new paradigm – the so called „muscape“ J) for zerosec, that‘s partially procedurally done, with 20 base tracks that have around 500 permutations to them. Those new tracks will change and become even darker and more moody in systems that have seen a number of players ships destroyed in the last 24 hours.
Remember that this is just the first step in an ongoing development of this system. Further iterations may include radical changes – we just want to do this one step at a time.
Sound when you finish a skill or a mission
Who doesn‘t like hearing a gratifying sound after having done something really hard. Like training a skill or finishing a mission. Ok perhaps not that hard, but still, it‘s an event worthy of a signal to get that sense of accomplishment. Now a short sound will play after your skill training completed notification, and a new sound will also play when you finish a mission.
Ship sounds when ship is idle
Sometimes when music is off, and you are not really close to anything, stopping your ship results in an akward silence. We‘ve added new ship sounds, based on ship class and race, that can be heard humming gently in the background when your ship is perfectly stationary. It‘s thought of kind of like when you are completely silent in the darkest night and you hear the blood rushing through your veins and noises from your brain signals. Perhaps you don‘t. We just hear voices that whisper terrible things. Anyway, your ship now makes a sound when idle and we think it‘s pretty cool.
Stargate sounds
One of the things that came out of the roundtable sound had at the last EVE Fanfest in Reykjavik, was that stargate sounds become quite monotonous when you do a lot of travel. We went and created X variations, so that when you do that 70 jump route, there are mild differences in the sound and flavor of each jump, making those hauler runs a little more bearable.
Capacitor warning
Very often people forget to turn off the shield repairer or something else that really sucks up precious capacitor power, and when it reaches 0% it may be too late to do whatever is needed to survive. Now, when the capacitor reaches 30% you will hear a UI warning sound, allowing you to take the necessary precautions before it‘s too late
Planet sounds
We felt that the planets should really be heard when warping up to them and so made the planet sounds that can be experienced in Planetary Interaction mode audible just by warping up to them.
-Exversion

"sounds when you finish a skill or a mission"
Is it just me, or did anyone else think of the little combat complete jingle from FF7?
It's just you/
I thought of just some random voice yelling "DING!!!!"
omg. this is going to be soooo pathetic. Juts reminds me of that sound in Sonic The Hedgehog gets a gold ring. Ok, not a bad sound, but after 762435667 rings you can hear that fucking noise in your sleep.
I immediately heard the sound from Zelda in my head and saw him opening a chest…
I have allways had the sound in the my ears and I have the music of the month blasting away threw my speaker system, but in my headphones I always have TS and Eve (without the music).
I do listen to the sounds of EVE and I do agree that there needs to be more or sounds that need to be upgraded. Though the Planets(when in PI) there is a small ambient noise going on that fits the planet your harvesting or whatever.
More music does need to be add and there is alot of fan made tracks out there that fit EVE's atmosphere easily.
Hopefully CCP will jump on that.
Btw wasn't there a guy who made a download for EVE that had a bunch of tracks that you can add to the jukebox?
I remember seeing something about it.If someone has a link that would be cool to link.
Why for the love of god is this important enough to spend resources on ? 0.0, empire, ships, gameimprovements, Tidi. All needs to be fixed.
Who cares about the sounds.
Hey mate,
Not sure if you are privvy to the Gaming Industry or the Development of games. Each studio has separate teams. I honestly don't think you would want the Sound guys working on in-game mechanics.
Don't mind him, he is a grumpy -a- grunt, nothing will please him x
I think he ment, why pay for a sound team when you could also pay for a tech/network/designer/wtf ever team.
Still, a misunderstanding of how Development goes.
They already had a sound team installed. It could be just 5 people. They brought them on board in the beginning to add sound to EvE and that is what their specialty is. They have always been there since the beginning of eve. They made every sound in eve you hear.
They are not going to cut that particular department from the team because eve needs sound. They also have other development teams that do different things. Each working as a whole but individually on different aspects of the game.
Exactly.
CCP add new content, fix the many many broken mechanics.
Once you done that, then think of adding useless junk that nobody asks for.
Does this mean I can add a "chaaaa ching" sound to Eve to sound off whenever I finish an Incursion Vanguard site?:D
I want that sound, but then for every time my trades sells something for profit =)
EvE has sound !?!
BLASPHEMY!!!
I always have and always will use Eve sound.
o/ New sounds, thank you! o/
Sounds are important to the game play indeed. I dropped one of the passive hardeners for an active armor hardeners on my Titan just because it gves it that cool heartbeat sound. Makes sitting in the POS shields for hours a little more fun.
You had a titan with an all-passive tank?
Get out, liar.
It´s the standard fit for a lone Titan really. Neuts are how Titans die. Active hardeners are in the hold for fleet action of course.
How about making the cap level warning adjustable like the shield, armor, and hull? in some cases, 30% is already too late.
It's mentioned on page 2 or 3 of the main dev blog thread, but it'll be adjustable.
forums.eveonline.com/default.aspx?g=posts…
Would be nice to be able to enable/disable all kinds of sounds. I for one only need the sound of someone jumping a wh…
How about a more intelligent reload sound – instead of 'a module has run out of charges'.
I'm sure doing a sound sample for missiles and projectile would be easy – laser and hybrid a bit less so.
what about the browser? it runs with chromium the base of chrome (google's browser) yet eve's chromium based browsercant even render HTML5 youtube movies…
YouTube requires flash, the inclusion of which in the IGB would create security issues.
Youtube attempted HTML5 for their video embedding for about 8 hours. They reverted back to Flash rather quickly. I don't know the specifics or the reasons.
www.youtube.com/html5
the IGB doesn't have implemented the HTML5 video codecs, so no video is possible.
Imo the eve soundtracks are some of the best in gaming.
Its ok, but most of the tracks are too chilled out to listen to when doing anything but carebearing or travelling through highsec. I want the level 4 mission music to play when a fleet battle starts.
I hope they include an option to disable sounds while the game is running in background.
IMHO, EVE has the worst sounds in game industry, really….
Ambient EVE?
Sound has returned to EVE? EVE had sound to begin with?
I am shocked!
Sorry, whats this about? I wasn't listening…
The only time i turn up eve clients is on the scout account that's at a WH entrance. I 'look at' and wait for the sound of activation.
Its the jump bridge / titan bridge jumping noise thats a distaster and needs a fix. Wow thats terrible
Can you include the radio commands from counterstrike?
1. Affirmative
honestly, why the fuck do they spend time on the sounds when there are more important things….LIKE NEW CONTENT to be added. Simply, its coz they are spending their money elsewhere.
And i dont believe the "they have a separate department for sound" thing. Maybe they do, but that dont mean they cant divert resources to other projects. What were the sound team doing for the past five years while no new sounds were added???? eating and craping??
CCP, add new CONTENT!!!!!! and stop calling these things expansions when they are clearly patches. arrrrrrrgggh
Wow sir, you just worded everything that I've been thinking of for weeks.
CCP, stop adding useless junk to EVE and add stuff that is of value. THEN you can call something an Expansion, what you are currently doing is make normal patches look like expansions.
Sounds are cool and add to the game experience. Dontbemadbro.
Cus all the cool boys rather listen to dubstep than eve ost?
the "eve has sound?!?!"-cliché is getting old, eve ost is actually really nice.
its spelled EVE.
and its quite funny they waste that much time on a feature most people turn off so they can actually hear their FC speaking.
I just managed to import 1TB worth of Tangerine Dream in my Jukebox without crashing it, and they're removing it! :'(
i like listening to the sound of my active armor tank when sitting in a pos. dun dooon dun dooon dun dooon dun dooon dun dooon
ALL the music in eve has always had more gay in it than a bag full of butterflies… i doubt this change will make it any less so
my favourite sound in eve is when you zoom into sansha or angel ships, sometimes you can hear them say
"Bloody Blah !!!!!!"
The Roleplayers of EvE but it’s still interesting, even to those of us who are simply here to blow up pixel ships.