Gooder Eve is a series of on-going articles that examine ideas that might make Eve more gooder, and maybe even more funner to play.  Some are serious, like the Chameleon Module, and some are humorous.  But all should be interesting, entertaining and encourage healthy debate. So far the comment threads have been the best part. ]


Back in November 2010 I wrote a Gooder Eve post about a massive Interceptor carried one-shot missile called a ‘cap buster’ that was designed to help kill Super Caps. You can read about it yourself.

Concepts are fun. I think ‘em up and post ‘em without any consequences, mostly to stir debate and get people thinking. It is one of the reasons this is the most entertaining* Eve blog in da whole wide world! ( *Rixx Foundation private study results )

As much fun as concepts can be, I always try to base them on reality. During WWII such a concept was actually implemented, called Dam Busters, HIghballs, and other catchy names, you can read about the history here.


However, knowing what we know about Eve and its players, such a Cap Buster in the hands of ‘Ceptor pilots wouldn’t end very well now would it? Swarms of these things would decimate Cap Fleets and keep them home in fear.

This means the basic idea, the concept itself, is flawed? Not in my opinion. I still think a dedicated individual pilot should have a tool available that would inflict serious harm on a large Cap ship. The idea isn’t just purely a romantic one. It is, after all, the heart of what makes Eve special.

So let’s alter the concept a smidgeon and see what happens. Let’s create a new Class of BS called the Bludgeon Class. Available in 4 racial flavors, the Bludgeon BS can only mount one Cap sized weapon and must work together in groups of at least three. They are tied together by a new module called an “Array”, the array is an energy field generated by each ship that binds them together and allows them the energy needed to fire their weapons. Individually the ships cannot fire their Cap weapon, only together can they do so in one massive volley. However, together their signature radius is equal to a Cap ship so they are vulnerable to attack. To counter this, they can lock Cap sized targets faster than Cap sized targets can lock them.


The Array only works in limited range and each of the BS must be coordinated. While this isn’t exactly the “individual” pilot wrecking havoc against a Cap ship, it is a compromise intended to alleviate swarms of ships destroying the entire point of having a Cap fleet. But wouldn’t there be swarms of these things also? Nope, because of the special properties of the Array, only a limited number of Bludgeon groups can be on grid at once. Neat huh?


I like this idear. What do you think?

- Rixx Jarvix

Rixx Javix is a null and low sec PVPer. He has seen some heavy warfare in the Providence region in the years he has been playing. His blog can be found here.

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48 Comments

  1. God

    so you are saying that interceptors should be overpowered as fuck and one that cost less than 100 million isk will owned a 20+ billion ship. Wow, nice balance bro.

    November 6, 2012 at 5:24 pm Reply
    1. The interceptor idea was from two years ago. The idea here is much different.

      November 6, 2012 at 5:44 pm Reply
      1. -A- asdsdsd

        And if he would have read the article it wasnt about 1 interseptor killing 1 super. It was about giving small ships a way working together to take down a big ship that was not protected or supported by other ships.

        Reading is HARrrrd

        November 6, 2012 at 6:15 pm Reply
        1. indy

          they aleady have that, its called a stealth bomber blob, few bs working together? yes they are called dreds in siege mode… they already have all we need guys…. torps, bombs, even tier 3 cruisers to blob capitals with, what u on about?

          November 7, 2012 at 11:30 pm Reply
      2. lunbek

        I still like your interceptor with a big missile on it. Think of WW2 again with torpedo bombers. These small planes with one weapon could take out a massive battleship. The catch was vulnerability to fighters. So make a minimum distance that it can detonate at, so it has to be launched at a longer distance. this would give cap ships a chance to jump away of risk losing their ship. You could even make it directional like stealth bombers are currently. That way the cap fleet can have a frig group covering it and stop these bombers. Instead of making massive fleets of battleships with logi support it would create the need for smaller ships to fly cover.

        November 6, 2012 at 6:16 pm Reply
        1. I like your description, it reminds me of that scene from Battlestar Galactica when the battlestar hit FTL just as the nuke was about to strike, and the thing just sort of buzzed through a cloud where the ship used to be

          November 6, 2012 at 7:28 pm Reply
    2. droljica

      Stop whining like frikn goontard, its the same balance when 2 mil.ISK thrasher kills 300mil.ISK hulk.

      November 8, 2012 at 1:45 pm Reply
  2. This was suggested many times over the years .. the Battleship carrying 1 single dread sized weapon. it has had many names such as "Heavy Ship of the Line" Somewhere I even saw a really nicely done 3D render of an abaddon with a single dread sized laz0r on the top and all kinds of neat power conduits and such to fuel the massive thing.

    It is basically the same idea as torp bombers only in grander scale. Put a big as weapon on a ship that should be too small to have one. Not so terribly great alone, but in numbers…run…

    I would imagine seriously nerfing mobility and resilience and high slot count, in favor of powering 1 single dread cannon/launcher on lower cost point of entry for smaller or poorer groups to counter caps would make things ….interesting, to say the least.

    November 6, 2012 at 5:24 pm Reply
  3. Troll space

    For 1 learn the english language "gooder" is not a word. 2. They is a ship called a Bhallgorn that has bonus's with neuts,there is also another module called "Nuetrilizers" that kills cap from/ your opponents ships. I think of shitposting more usless ideas some1 needs to learn how to play this game.

    November 6, 2012 at 5:25 pm Reply
    1. The English language is an amazing instrument that allows writers the opportunity to express concepts and ideas in a wide and diverse multitude of variations. You should learn this yourself by reading.

      The real concept here, if you had taken the time to actually read it, is the potential creation of "array bonuses" or small gang benefits from actually working together as a team. A concept that has merit beyond simply killing Super Caps.

      November 6, 2012 at 5:43 pm Reply
      1. Daneo

        The English language is not exactly pure anyway. look at it origins, and you see that it a more like something that went and mugged a whole load of other languages instead lol.

        November 6, 2012 at 7:51 pm Reply
      2. asdf

        EN24's writers are notorious for being too lazy to use an automated spellchecker, you're just further solidifying that

        November 6, 2012 at 7:54 pm Reply
    2. Conrad

      Read the article jackass. And leave high sec while you're at it.

      Cap =/= capacitor. Cap = capital ship.

      And you cant play the part of a grammar nazi if you're barely literate yourself.

      November 6, 2012 at 8:13 pm Reply
      1. Conrad

        Cap does not equal capacitor*

        Silly emoticons.

        November 6, 2012 at 8:14 pm Reply
    3. *cough*troll*cough*

      Your ignorance at trying to correct intentional ignorance is amusing.

      November 6, 2012 at 8:30 pm Reply
      1. Judge Dredd

        Pls leave the troll be

        November 6, 2012 at 10:51 pm Reply
  4. Gumpin

    So you want to be able to render the dread completely pointless again?

    It's my understanding that subcaps have no problem killing capitals and supercapitals. If you're a small entity you shouldn't get a game buff to make you fucking amazing vs everyone. You stay a small entity and suffer the real consequences that small means you're not strong or you get bigger and/or better.

    Why don't we just create a ship that the moment it appears on field 10000 enemy ships, anywhere in eve, instantly explode and pod kill. The ultimate little guy vs big guy tool.

    November 6, 2012 at 6:21 pm Reply
  5. whdweller

    i wouldnt mind seeing a t2 bc hull with maybe 2 high slots for a mini dread gun and seige unit, maybe have the gun do 33 to 50% of the damage a single gun can do on a seiged dread but with low shields and armour. 6 to 9 would be doing same damage as a dread a full fleet of them would then have similar damge as 30 to 40 dreads

    November 6, 2012 at 6:28 pm Reply
  6. Kiyohime Ronuken

    I could somewhat understand the thought process of supers being OP before the HP and drone bay nerfs. Now… I just don't see it.

    I understand wanting a "PT Boat" to take down the big capitals. However – so much of the complaining I see comes from medium to large groups of semi-skilled pilots with no aptitude or interest in what it takes to build such a thing as a supercap. I hardly expect everyone to fight supers with supers, however it would be nice if the complaining parties involved had some idea just what they were complaining about before filling their buckets with tears for all to see.

    Perplexing is the fact that killing a super today isn't all that hard. An unsupported titan or supercarrier is little more than meat on a hook to a flock of neuting BCs and a dictor/hictor and FC that knows what they're about. How is this a problem? I put it to you that 30 three-month-old pilots and about a 1 year dictor pilot and 1-1.5 year FC would have no issue handling a lone super carrier or even a titan if it never got help. If they do get help you're talking about a fleet fight which is another conversation altogether.

    The thing you don't get very often is a super alone coupled with the time required to kill it and the proper ships (aforementioned interdiction) to handle the situation.

    November 6, 2012 at 6:57 pm Reply
    1. BntyHunter

      Unless you are NCDOT or PL

      Then you seem to get a Super alone 1 time a week.

      November 6, 2012 at 10:53 pm Reply
  7. Bruno

    Will renew subscription for amarr ion cannon bs

    November 6, 2012 at 7:13 pm Reply
  8. Lets be real… we just want to see a Battleship with one great big idiot sized gun on top, and fly it around blapping stuff. I found that image I mentioned earlier: http://farm5.staticflickr.com/4077/4755346477_fe6

    November 6, 2012 at 7:34 pm Reply
  9. DarthNefarius

    The pic of an interceptor with a huge ass weapon reminds me owhat the Sansha Incursion Tama Frigs look like with the Banhsee Torp launchers

    November 6, 2012 at 8:03 pm Reply
  10. Smiling Joe

    A big battleship with multiple bomb launchers that *insert role play garble here* only affect ships of x mass (aka supersized)

    November 6, 2012 at 8:34 pm Reply
  11. Smiling Joe

    OR IDEA! Suicide frigs, you ram a super, it insta kills you and POD, deals massive damage to super.

    November 6, 2012 at 8:35 pm Reply
  12. LOL'd

    A suicide frigate is an interesting concept. A special frigate and similar to the T3 ships if you suicide into any ship you lose skillpoints.

    November 6, 2012 at 8:56 pm Reply
  13. why not a T2 carrier?

    November 6, 2012 at 9:19 pm Reply
    1. indy

      uuuuuu i like that idea

      November 7, 2012 at 11:23 pm Reply
  14. TheRagingTurtle

    BANZAI, give me my big capital popping interceptor now

    November 6, 2012 at 9:19 pm Reply
  15. i'd love to see heavy bombers in game.

    a cruiser sized ship that has 2 bomb launchers… as a drawback heavy bombers should not be able to warp cloaked

    November 7, 2012 at 1:23 am Reply
    1. FormerBomber

      if they have a slow align time, larger sig radius and the cloak doesn't kick in for a few seconds, you'll find these heavy bombers suffering enough losses not to be considered overpowered. Might actually be interesting to see this worked out.

      November 7, 2012 at 10:53 am Reply
      1. minimee

        I agree a heavy bomber whould be nice but i would rather use the Destroyer hull then the Cruiser hull as then we got a clearer progression of covops from Frigates –> BS size right now we are missing a Destroyer size on thoes ships and i belive a heavy bomber wouldn't be overpowered

        on the other hand i don't mind having two Cov op battleships one for DPS that can field XL size weapons but only regulare cloak, while the other is more stealth and focus on EWAR and have the ability to use a "real" covop cloak.

        November 7, 2012 at 2:12 pm Reply
    2. TheCatman

      they need a cloak disruption pulse, one per system, must be anchored at pos like a jb, the pulse has a 1 hour cooldown/or requires fuel, (with a shorter but still significant cooldown) once activated, the pulse very quickly moves through the system and deactivates any cloaking device being used by nuet or hostile, while allaince m8's in sys get a sys message saying local pulse was activated x amount of cloaked vessels detected…. in this way the pulse cannot be used to dramatically effect cloaking mechanics, just the meta fags that put thier alts in cloaks and hide them in key systems whilst they sleep….

      November 7, 2012 at 11:18 am Reply
      1. bob

        lol, moaning about AFK cloakers are? Jesus carebears in Null more tears!!

        November 7, 2012 at 4:14 pm Reply
  16. RubyPorto

    So the first side to fill the slots for On Grid Semi-Capitals prevents the other side from bringing any of theirs. They don't even have to leave the POS Forcefield.

    Limit it to X per fleet, and you bring 5 fleets to circumvent it.
    Limit it to X per alliance, and you bring coalitionmates to circumvent it.
    And so on.

    The problem with arbitrary limitations as a balancing factor is that they will either be trivially abused or trivially circumvented.

    November 7, 2012 at 1:51 am Reply
  17. FakYehh

    what about a bomber with a suicide module?
    or
    1 squad that can generate a energy super weapon?

    for squad super weapon "only" command ship in squad commamd position should execute the weapon and once the super weapon is on active mode there will be a beacon and it will be warpable.
    this weapon will only activate in full squad with capacitor requirements this might drain all the capacitor of the whole squad to get the full recharge of the super weapon and once the weapon activates the whole squad will freeze for 10 to 15 seconds before they can move.

    November 7, 2012 at 4:34 am Reply
    1. anon

      I like the idea of a suicide/kamikaze module. Or maybe an advanced frigate class – kamikaze class – for specifically this purpose. Damage could be determined by modules that increase damage on impact factoring in speed on impact. It would be a balancing act for the pilot to determine how much tank they want (to keep it alive on a kamikaze run if being shot at) vs pure damage.Should be capable of fitting a covops cloak but then have insufficient powergrid or cpu to add too many adittional damage modules. Alternatively could make it an advanced type of shuttle to normalise damage – but need to make it such that a small group of suicide bombers headed for a cap or supercap is not necessarily a turkey shoot as it negates their purpose….

      November 8, 2012 at 12:31 pm Reply
      1. anon

        oh and make it so that you would need a large fleet of them to take down a capital ship. Damage balance on these would be critical….

        November 8, 2012 at 12:32 pm Reply
    2. Treston_Cal

      +1 to blob warfare.

      November 11, 2012 at 11:16 am Reply
  18. Alifikduzimir

    We already have such a ship & weapon: Bombers + Torpedoes.
    As for the "array", it's just silly. We'll never have a weapon system that requires more than a single player to operate.

    The proposal doesn't mention it, but the underlying issue it's trying to fix is the (super)capital blob, and the proposal is just naive about it.

    November 7, 2012 at 8:04 am Reply
  19. Derp

    AoE spatial displacement weapon. which moves/warps/jumps low numbers of ships based on some mechanic to balance it. Indiscriminate his friends and foes.

    November 7, 2012 at 10:00 am Reply
    1. MasterDebater

      Move in, snatch their sniping fleet, land on blue geddon/ahac fleet.. party?

      November 10, 2012 at 12:28 am Reply
  20. Raagun

    this is flawed. I field super caps and also swarm of these arrays. result – enemy cant bring any array BSes to grid. WIN.
    It was easy to bet this concept. It like 5years obvious that any artificial cap in EVE online can be exploited by either party.
    Like someones suggested cap on people on grid… or in system.
    Id say supercaps should have subsystems, which you could render useles for some time. Then they would rapidly recover.
    Like disable some hardeners. Lets say you can render explosive hardener useless for 1-2min and after that it would gradauly recover to full in like 15secs. With massive amount of players you can just get it useless permanent. But other still can rep you.

    November 7, 2012 at 1:04 pm Reply
  21. droljica

    Its still much easyer and cheaper for ccp, but they dont actually care, to create citadel torpedo/bomb kinda launcher, that fits on stealth bomber and fires some kind of citadel bomb. with 60 sec. rof and base damage cca. 20k.
    Before whining like goontards how op this would be, remember: those ships still have paper kinda tank.

    But who wants it, super-capitals dependent alliances sure not?

    November 8, 2012 at 2:01 pm Reply
  22. triethylene

    He thought of this after he tied three doobies together in an 'array doobie' combining the power of three doobies into one doobie.

    November 8, 2012 at 3:05 pm Reply
  23. Tadys

    [youtube PiR5Q72kT1U&feature=share&list=UUTSrS_VHMOG7Uq_Q2r3m5Ug http://www.youtube.com/watch?v=PiR5Q72kT1U&feature=share&list=UUTSrS_VHMOG7Uq_Q2r3m5Ug youtube]

    should do it

    November 9, 2012 at 12:01 pm Reply
  24. ...

    How about a cruiser sized bomber that doesn't use a cov ops cloak that can fit up to 3-4 bomb launchers (and fire them all at once) or 2 bomb launchers and several torps.

    November 14, 2012 at 4:00 pm Reply
  25. Swarms of these things would decimate Cap Fleets and keep them home in fear.

    November 19, 2012 at 9:54 am Reply

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