Combat logging has always been a problem in Eve. Despite the changes to the agro mechanic it is still possible to log off before getting agro and have your ship despawn two minutes later. As the attacker there is nothing you can do. This is currently being exploited in wspace by those who wish to farm in total safety with no chance of having to fight.
Wormholes – The Bermuda Effect
On Friday 12th October Lead Farmers had been rolling our static in search of some PvP for nearly two hours when we finally opened into a system with two dreads, two carriers, a couple of rapiers and a bunch of sleeper wrecks on scan. It looked like a farming fleet so we knew we had to move quickly. There was no intelligence on the system and they were in a cosmic signature site that hand to be scanned down. We had no idea who we would be fighting but in Lead Farmer style we decided to go for it balls deep and jump in two dreads and a carrier with a small gang of T3s. We’d be closing the connection behind us, we were facing more capitals than we could bring and they could well have reinforcements at a POS but it was Friday night, we had beer and we were not about to let being outnumbered put us off a fight.
As our scout began his rapid combat scanning he reported the rapiers changing top pods. We instantly knew what was happening; rapiers were being stored in the carriers and their pilots logging. As our fleet entered warp to the scout I asked for the status of cap pilots – all offline came the sorry reply. Our T3s called points on the caps but as my Archon coasted out of warp I saw the first of their capitals despawning. They had all logged before we could aggro them and so despawned with no hope of us getting a fight. Amongst the colorful language on teamspeak I right clicked and checked the owners of one of the wrecks to see which group of care bears we’d just been blue balled by….
We were flabbergasted that the alliance that promotes itself as a premier wspace pvp alliance and mercs would use such cowardly tactics to avoid a fight. We were not even blobbing them 8-10 were the numbers and they had more capitals. Were we mad bro? You Bet!
Left in a half run site we began the process of killing the sleepers so we could leave and sent our scouts off to find us the exit. After several minutes we were nearly clear of NPCs and our scout was on the static H296. He reported it as end of life and then to his surprise it despwaned… closed on time maybe? Nope three more Exhale capitals just jumped in with a sub cap fleet and were now in warp to us no doubt with their other 4 caps logging back on. Would we log off to avoid this gank? Would we fuck!
Now facing seven capitals and a similar number of subcaps we were well outnumbered but at least we now had a fight. I hit triage and got ready for the onslaught on our handful of subcaps while our two Moros pounded one of the Exhale Dreads. We knew it was a lost cause but would go down gun’s blazing.
Too much incoming DPS nearly finishes one of our Dreads as it exits siege just in into for me to dump overloaded reppers on to it. Hovering between low armor and falling structure I announced I would not be able to keep him alive and the FC calls for members to save what they can. One dread goes down but amazingly the Exhale subcaps are more interested in pointing a couple of T3s than my my Archon, which quietly exits triage and begin to align. Expecting points at any moment I hover over my group of ecm drones as a last option, but points never come and the carrier warps to a safe.
To my great surprise Dino’s Moros is also at the safe with flames billowing out of the 8% structure he has left! Looks like they failed to point him either.
Our scout has the new static and the fleet and two remaining caps warp and jump. With only enough mass for one more capital Exhale seem unwilling to follow with anything more than a covops.
So they brought a fight in the end but not before pulling the logoffskies and waiting to out number us two to one.
CCP Games should reconsider the mechanic for ships logging off with a PvE timer. It is not right that a carrier in triage or a dread in siege can log off and be almost impossible to find and kill before its 2 minute timer expires. Ideally we would like to see the 15 minute timer published in the first dev blog, but failing that at least allow us to start a renewable pvp timers after someone has logged.
Logging off should never be an option to avoid a fight.
Until then all we can do is publicly name and shame those notable alliances we have seen combat logging to avoid PvP:
- Elysian Empire
Lead Farmers / Kill It With Fire