<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Dev Blog: The Retribution of Team Super Friends</title>
	<atom:link href="http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/feed/" rel="self" type="application/rss+xml" />
	<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/</link>
	<description>News from Eve Online, 0.0 updates, Opinions and gossip.</description>
	<lastBuildDate>Sat, 18 May 2013 12:22:04 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Winnie Coley</title>
		<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/comment-page-1/#comment-163776</link>
		<dc:creator>Winnie Coley</dc:creator>
		<pubDate>Sat, 17 Nov 2012 10:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=22013#comment-163776</guid>
		<description><![CDATA[I will go through all my contacts and everyone red and orange will get some. I guarantee you. And this is only the start. 
 ]]></description>
		<content:encoded><![CDATA[<p>I will go through all my contacts and everyone red and orange will get some. I guarantee you. And this is only the start. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: watching</title>
		<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/comment-page-1/#comment-156584</link>
		<dc:creator>watching</dc:creator>
		<pubDate>Sun, 14 Oct 2012 00:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=22013#comment-156584</guid>
		<description><![CDATA[or pretty much all enemy fc`s... 
 ]]></description>
		<content:encoded><![CDATA[<p>or pretty much all enemy fc`s&#8230; </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anona-mouse</title>
		<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/comment-page-1/#comment-156582</link>
		<dc:creator>Anona-mouse</dc:creator>
		<pubDate>Sun, 14 Oct 2012 00:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=22013#comment-156582</guid>
		<description><![CDATA[I wonder how high the bounty on mittens will be after this goes live. I&#039;ll say 4 billion after 2 weeks. ]]></description>
		<content:encoded><![CDATA[<p>I wonder how high the bounty on mittens will be after this goes live. I&#039;ll say 4 billion after 2 weeks. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Douche</title>
		<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/comment-page-/#comment-156538</link>
		<dc:creator>John Douche</dc:creator>
		<pubDate>Sat, 13 Oct 2012 16:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=22013#comment-156538</guid>
		<description><![CDATA[Minor correction of the example: 
 
Because the bounty always gets paid out will its effect on the cargo limit be twice as high! A 1B ISK bounty as in the above example will lower the cargo limit down to 600M ISK and not 800M ISK! 
 
A 1B ISK bounty will severely cripple a freighter pilot in its ability to move cargo. 
 
A 2.5B ISK bounty will paralyse the pilot, because it pays gankers their expenses for full 5 ganks. ]]></description>
		<content:encoded><![CDATA[<p>Minor correction of the example: </p>
<p>Because the bounty always gets paid out will its effect on the cargo limit be twice as high! A 1B ISK bounty as in the above example will lower the cargo limit down to 600M ISK and not 800M ISK! </p>
<p>A 1B ISK bounty will severely cripple a freighter pilot in its ability to move cargo. </p>
<p>A 2.5B ISK bounty will paralyse the pilot, because it pays gankers their expenses for full 5 ganks. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BntyHunter</title>
		<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/comment-page-1/#comment-156355</link>
		<dc:creator>BntyHunter</dc:creator>
		<pubDate>Fri, 12 Oct 2012 16:51:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=22013#comment-156355</guid>
		<description><![CDATA[No ones talking modules. 
     Adjust the ASB to be more reasonable. The ASB is a little on the strong side right now. We want to adjust that while maintaining the overall functionality of the module. 
 
ASB`s are carebear tools and except for the Large SB`d Sleppy is a useless module in combat, also Carbears dont like to waste slots on them as they just buy A-Xtype hardeners and make them boost 20-25% more anyways, with another hardenener. 
 
    Micro Jump Drive. The classic &#8216;blink&#8217; ability, allowing ships to maneuver around the battlefield in a new way (with some hefty limitations of course) . We&#8217;ll try to get this out on a test server as soon as we can. It&#8217;s still some weeks away, but stay tuned. 
 
This sounds game changing amazing....Imagine being stuck at range with no warpins, and having to close 200 km range vs Maels etc....Dont MWD there MJD there, very exciting, or if you do have a warping can etc but dont wanna be locked..bam 
 
    Salvage Drone. As the name implies, this is a drone. That salvages. Need I say more? Ok, a bit. This is a small drone. It&#8217;s a bit worse at salvaging than the modules, but has the advantage of course of having longer range while saving precious slot. Again, we&#8217;ll get this out on a test server as soon as it is ready. 
 
Ok this is kinda cool when you kill T2 ships because the plates are worth alot, but our enemies only fight with Drakes, so... 
 ]]></description>
		<content:encoded><![CDATA[<p>No ones talking modules.<br />
     Adjust the ASB to be more reasonable. The ASB is a little on the strong side right now. We want to adjust that while maintaining the overall functionality of the module. </p>
<p>ASB`s are carebear tools and except for the Large SB`d Sleppy is a useless module in combat, also Carbears dont like to waste slots on them as they just buy A-Xtype hardeners and make them boost 20-25% more anyways, with another hardenener. </p>
<p>    Micro Jump Drive. The classic &lsquo;blink&rsquo; ability, allowing ships to maneuver around the battlefield in a new way (with some hefty limitations of course) . We&rsquo;ll try to get this out on a test server as soon as we can. It&rsquo;s still some weeks away, but stay tuned. </p>
<p>This sounds game changing amazing&#8230;.Imagine being stuck at range with no warpins, and having to close 200 km range vs Maels etc&#8230;.Dont MWD there MJD there, very exciting, or if you do have a warping can etc but dont wanna be locked..bam </p>
<p>    Salvage Drone. As the name implies, this is a drone. That salvages. Need I say more? Ok, a bit. This is a small drone. It&rsquo;s a bit worse at salvaging than the modules, but has the advantage of course of having longer range while saving precious slot. Again, we&rsquo;ll get this out on a test server as soon as it is ready. </p>
<p>Ok this is kinda cool when you kill T2 ships because the plates are worth alot, but our enemies only fight with Drakes, so&#8230; </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Douche</title>
		<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/comment-page-/#comment-156290</link>
		<dc:creator>John Douche</dc:creator>
		<pubDate>Fri, 12 Oct 2012 12:54:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=22013#comment-156290</guid>
		<description><![CDATA[You fear people will gank freighters or only haulers for their bounties? No, I agree, but what I am talking about is ganking freighters for their cargo! 
 
I&#039;ll explain... The safest way for a hauler is to load as much cargo as it is reasonable for the eHP of his ship to avoid getting ganked, because ganking is about the value of the cargo and it is a profitable business. 
 
Now add a bounty onto the pilot and it will affect his ability to move cargo, because the bounty adds to the loot drop. The hauler pilot will have to take this into account each and every time he loads up his ship to avoid raising attention every time he flies through Niarja or Uedama for example. 
 
An example: assume the cost for a gank is 500M ISK in ships and the chance of a loot drop is 50%. This puts the cargo limit at 1B ISKs. Load cargo worth more than this and you enter the profitability zone of the gankers and you will risk losing ship and cargo. 
 
Put a bounty of 1B ISK onto the pilot of which 200M ISK will be paid out each time he will get ganked. 
 
So now the pilot will have to lower the cargo limit down to 800M ISK or risk getting ganked as the bounty will be paid out with kill. 
 
While smart thinking by the freighter pilot can keep him out of trouble can a randomly place bounty cripple his ability to move cargo for a long time. And even when he gets ganked will he need to get ganked 5 times before he can go back to a cargo limit of 1B ISKs. 
 
The effect of such a bounty will be like a poison and the longer it stays on the pilot the more he is going to hate it. 
 
There is also no way to remove the bounty and each time someone puts a bounty onto him, will it only go up and cripple him further. 
 
It is as wicked as it is funny. ]]></description>
		<content:encoded><![CDATA[<p>You fear people will gank freighters or only haulers for their bounties? No, I agree, but what I am talking about is ganking freighters for their cargo! </p>
<p>I&#039;ll explain&#8230; The safest way for a hauler is to load as much cargo as it is reasonable for the eHP of his ship to avoid getting ganked, because ganking is about the value of the cargo and it is a profitable business. </p>
<p>Now add a bounty onto the pilot and it will affect his ability to move cargo, because the bounty adds to the loot drop. The hauler pilot will have to take this into account each and every time he loads up his ship to avoid raising attention every time he flies through Niarja or Uedama for example. </p>
<p>An example: assume the cost for a gank is 500M ISK in ships and the chance of a loot drop is 50%. This puts the cargo limit at 1B ISKs. Load cargo worth more than this and you enter the profitability zone of the gankers and you will risk losing ship and cargo. </p>
<p>Put a bounty of 1B ISK onto the pilot of which 200M ISK will be paid out each time he will get ganked. </p>
<p>So now the pilot will have to lower the cargo limit down to 800M ISK or risk getting ganked as the bounty will be paid out with kill. </p>
<p>While smart thinking by the freighter pilot can keep him out of trouble can a randomly place bounty cripple his ability to move cargo for a long time. And even when he gets ganked will he need to get ganked 5 times before he can go back to a cargo limit of 1B ISKs. </p>
<p>The effect of such a bounty will be like a poison and the longer it stays on the pilot the more he is going to hate it. </p>
<p>There is also no way to remove the bounty and each time someone puts a bounty onto him, will it only go up and cripple him further. </p>
<p>It is as wicked as it is funny. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pale Blue Dot</title>
		<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/comment-page-/#comment-156278</link>
		<dc:creator>Pale Blue Dot</dc:creator>
		<pubDate>Fri, 12 Oct 2012 11:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=22013#comment-156278</guid>
		<description><![CDATA[Oh please, you will never make money by suicide ganking freighters with a bounty on them due to the cost involved and the % payout each time - only when they&#039;re carrying mountains of shiny stuff like every other gank. 
 
Just because someone has a bounty doesn&#039;t mean everyone can pile on them in highsec. ]]></description>
		<content:encoded><![CDATA[<p>Oh please, you will never make money by suicide ganking freighters with a bounty on them due to the cost involved and the % payout each time &#8211; only when they&#039;re carrying mountains of shiny stuff like every other gank. </p>
<p>Just because someone has a bounty doesn&#039;t mean everyone can pile on them in highsec. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cephias Caine</title>
		<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/comment-page-1/#comment-156244</link>
		<dc:creator>Cephias Caine</dc:creator>
		<pubDate>Fri, 12 Oct 2012 10:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=22013#comment-156244</guid>
		<description><![CDATA[Gomer, go read the article again.... ]]></description>
		<content:encoded><![CDATA[<p>Gomer, go read the article again&#8230;. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BntyHunter</title>
		<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/comment-page-1/#comment-156240</link>
		<dc:creator>BntyHunter</dc:creator>
		<pubDate>Fri, 12 Oct 2012 10:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=22013#comment-156240</guid>
		<description><![CDATA[OMG MICRO BLINK  is gonna rock 
  
1.NCDOT Bridging into Gem while GSF helps SOlar fight Gypsy  
2.NCDOT is 2km away in Ahacs vs drakes and Rokhs....Uh oh  
3.NCDOT uses Micro Blink Drives blop on over to 10k orbiting those Rohks and killing all but 3 who escape bubble while gypsy kills drakes  
  
4. mAKING NEW bff AND Together burning Dekco  
5. Prrroooooffffiiitttt ]]></description>
		<content:encoded><![CDATA[<p>OMG MICRO BLINK  is gonna rock </p>
<p>1.NCDOT Bridging into Gem while GSF helps SOlar fight Gypsy<br />
2.NCDOT is 2km away in Ahacs vs drakes and Rokhs&#8230;.Uh oh<br />
3.NCDOT uses Micro Blink Drives blop on over to 10k orbiting those Rohks and killing all but 3 who escape bubble while gypsy kills drakes  </p>
<p>4. mAKING NEW bff AND Together burning Dekco<br />
5. Prrroooooffffiiitttt </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Douche</title>
		<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/comment-page-/#comment-156206</link>
		<dc:creator>John Douche</dc:creator>
		<pubDate>Fri, 12 Oct 2012 08:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=22013#comment-156206</guid>
		<description><![CDATA[It will give players grief though. 
 
I will go through all my contacts and everyone red and orange will get some. I guarantee you. And this is only the start. ]]></description>
		<content:encoded><![CDATA[<p>It will give players grief though. </p>
<p>I will go through all my contacts and everyone red and orange will get some. I guarantee you. And this is only the start. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sokoleloko</title>
		<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/comment-page-1/#comment-156199</link>
		<dc:creator>sokoleloko</dc:creator>
		<pubDate>Fri, 12 Oct 2012 07:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=22013#comment-156199</guid>
		<description><![CDATA[There is no difference with this bounty system. Placing bounty dont give you kill right. Why to bother with this shit? 
Nothing change in LS and 0.0. &quot;not blue - kill it&quot;, possible bounty is bonus. 
HS. New profesion? Suicide gank? For bounty? x% ship value? Rightttttt  
 ]]></description>
		<content:encoded><![CDATA[<p>There is no difference with this bounty system. Placing bounty dont give you kill right. Why to bother with this shit?<br />
Nothing change in LS and 0.0. &quot;not blue &#8211; kill it&quot;, possible bounty is bonus.<br />
HS. New profesion? Suicide gank? For bounty? x% ship value? Rightttttt  </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Douche</title>
		<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/comment-page-1/#comment-156195</link>
		<dc:creator>John Douche</dc:creator>
		<pubDate>Fri, 12 Oct 2012 07:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=22013#comment-156195</guid>
		<description><![CDATA[No. 
 
&quot;Note that bounties are paid out for anything that creates a kill report, so you&#8217;ll get bounty paid for destroying for instance a POS belonging to a corporation that has a bounty placed on it.&quot; 
 
Ganking creates killreports and you will get paid every time. ]]></description>
		<content:encoded><![CDATA[<p>No. </p>
<p>&quot;Note that bounties are paid out for anything that creates a kill report, so you&rsquo;ll get bounty paid for destroying for instance a POS belonging to a corporation that has a bounty placed on it.&quot; </p>
<p>Ganking creates killreports and you will get paid every time. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crash</title>
		<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/comment-page-1/#comment-156174</link>
		<dc:creator>Crash</dc:creator>
		<pubDate>Fri, 12 Oct 2012 07:03:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=22013#comment-156174</guid>
		<description><![CDATA[CCP insurance company should also double to the bounty. placed by player, to make it more attractie. And make the person who has bounty trackable if he mooves thrue high sec gates. So ppl could see hes last moves in high sec. ]]></description>
		<content:encoded><![CDATA[<p>CCP insurance company should also double to the bounty. placed by player, to make it more attractie. And make the person who has bounty trackable if he mooves thrue high sec gates. So ppl could see hes last moves in high sec. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sync Vir</title>
		<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/comment-page-1/#comment-156168</link>
		<dc:creator>Sync Vir</dc:creator>
		<pubDate>Fri, 12 Oct 2012 06:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=22013#comment-156168</guid>
		<description><![CDATA[Because goons, test, AAA and PL give a shit about little corps outside of them dropping their one and only super??? 
 
 ]]></description>
		<content:encoded><![CDATA[<p>Because goons, test, AAA and PL give a shit about little corps outside of them dropping their one and only super??? </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: like it</title>
		<link>http://evenews24.com/2012/10/11/dev-blog-the-retribution-of-team-super-friends/comment-page-1/#comment-156167</link>
		<dc:creator>like it</dc:creator>
		<pubDate>Fri, 12 Oct 2012 06:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=22013#comment-156167</guid>
		<description><![CDATA[Why is everyone affraid of them removing the -1 sec status to place a bounty?  If they hit you in high sec CONCORD will still do what they do, and they won&#039;t get a bounty payout unless you are flagged as criminal. 
So simply ganking your hulk won&#039;t be worth any more to them than it is right now. ]]></description>
		<content:encoded><![CDATA[<p>Why is everyone affraid of them removing the -1 sec status to place a bounty?  If they hit you in high sec CONCORD will still do what they do, and they won&#039;t get a bounty payout unless you are flagged as criminal.<br />
So simply ganking your hulk won&#039;t be worth any more to them than it is right now. </p>
]]></content:encoded>
	</item>
</channel>
</rss>
