Sugar Kyle from The Humbleless Crew did an extensive summary on the Eve Vegas presentations.
I’m not overly interested in Dust. But, I hope it succeeds and hopefully this is going to be an interesting presentation.
This is supposed to be unheard of stuff before about Dust.
Please keep in mind these are mere “summaries” and “notes” of the presentations, written in haste and with a very vague sense of specificity on the mentioned subjects.
Eve Vegas – CCP Nothing Presents Dust 514/Eve Economy Integration
He starts off with the fact that Eve Online is one of the most complex economies. He was hired to work with the EVE economies. It will be very tricky to combine the two economies together. But if they design for it they can make it easier for themselves. He is thinking of Dust 514 as a massive EVE feature.
A simple view of DUST 514
Like Eve things are destroyed pertinently and you get rewards. The term is consumption for rewards. High consumption value battles = ISK sinks. They won’t give back all that is consumed in rewards. They will get about 80% back. Low consumption battles = ISK Faucet.
Dust 514 will act as a self sustained economy. Unless you are very good you will have to grind some ISK. There is a cycle but I can’t see the diagram well.
Linking it to Eve
They are expecting Eve to pour ISK into Dust. The way Dust 514 accepts it is by sinking it over time. So Eve giving Dust money will sink ISK from Eve.
This means the total value of the economy can be tuned. When they shift the value up the economy will also shift immediately. They have something in place to correct the average prices earlier. They can easily adjust it against leave.
If the dust prices are to low against eve they fail. If the prices are to low everyone has everything. prices are not a constraint and isk progression ceases to exist. If everyone is rich then no one is rich. If the prices in dust are to high against Eve, it becomes an exclusive game for the rich in Eve. Even worse Dust becomes a lousy investment when the rewards are not worth it and no one plays it.
He displayed a graph about how he uses EVE prices to manage DUST 514 prices.
The meaningfulness perspective.
What is meaningful money for Eve Players? How much does it cost to engage in dust interactions? how much will you make from it over time? Is it worth it?
An exercise in ballparks (this is work in progress numbers)
Lets say it should cost 25billion to take over a planet. Then assume its worth it. A planet is conquered in a bout 300 battles. This puts hjte cost at 83 million per battle. 40% pf that is spent on heavy attack vehicles. Each battle sees around 20 HAVs get destroyed. In this scenario, each Have costs 10mil.
They are currently selling tanks from 130k to 2.4mil and they are looking at the future of that.
A steady NPC supply is difficult to balance optimally. Things will get interesting once they release control of the NPC supply to the hands of the players and allow prices to float freely. While doing so is our goal it is likely to be a gradual process and we’re still working out the details and timelines of it.
Why not let the market run free? The main challenge is that we don’t know how many people will be playing Dust and how stable the player base will be. Guessing this wrong might have pretty fascinating and by fascinating he means serious implications on the existing eve economy. He is worried of tanking EVE’s economy. This ran fast and I have no clue what its about.
Summary of the Player Q&A
Well are not there ways to explain why some things cost more then other things using lore such as the weight of an item for a player who is on the ground. (this question has some role play lore feeling to it). So he thinks prices can be explained by lore. —- Answer is none yet
This person says he is excited about Dust 514 and it will get him playing Eve more. One worry he has is if Dust is going to be only a console game when the next gen of consoles come out are they planning on moving Dust to the next generation console? Answer is “I don’t know how hard it will be to port Dust from PS3 to PS4. But he thinks from a business standpoint it makes sense but don’t take his word cuz he doesn’t know.
Why should they take the planet? The goal is for the reward to take the planet to be worth more then it costs to take the planet so that people want to do it.
How are they going to get stuff to the market from Eve to Dust? They are still working on the polishing of it. No really good answer to this or how it will look.
How is it going to affect Sov War and capturing planets with enemies and Dust interactions? He says he isn’t the one who handles that part of game design. So far they want to make the connection meaningful so that people want to work together and that they can achieve both sides.
ISK from Eve to Dust does it flow back the other way? Yes. ISK can flow from Dust to Eve. (Wll there be meaningful amounts? Enough to grind a plex?) In terms of earnings Dust players will be in a much lighter earning place then Eve. But even if they are really good the higher matches are giving a few million maybe.
Is the NPC seeding the long term plan for Dust? Its a stepping stone. Its how Eve started and with a lot of unknowns its the easiest way.
Social Question: With incarna and Dust and the social aspect… will Dust players and Eve players hang out in station together? CCP Nothing would love that but the time line of it and the features and WHAT THE PLAYERS WANT will take precedent.
Orbital strikes? Will they have shots that go up into space to blow up the ships dropping the strikes? It won’t be free for the dust person. They don’t know what the risk vs reward will be but he thinks it is safe to say that it should be built into the back end.
I have no idea what I just wrote. Just tried to write it all up.
- Sugar Kyle