<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Dev Blog: Introducing the New and Improved Crimewatch</title>
	<atom:link href="http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/feed/" rel="self" type="application/rss+xml" />
	<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/</link>
	<description>News from Eve Online, 0.0 updates, Opinions and gossip.</description>
	<lastBuildDate>Sun, 19 May 2013 22:41:34 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Virgie Valentin</title>
		<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/comment-page-1/#comment-163783</link>
		<dc:creator>Virgie Valentin</dc:creator>
		<pubDate>Sat, 17 Nov 2012 10:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21734#comment-163783</guid>
		<description><![CDATA[&quot;Activating Interdiction Sphere Launcher module&quot; causes weapons flag. So yes, dictors can&#039;t jump after bubbling. 
 ]]></description>
		<content:encoded><![CDATA[<p>&quot;Activating Interdiction Sphere Launcher module&quot; causes weapons flag. So yes, dictors can&#039;t jump after bubbling. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Douche</title>
		<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/comment-page-1/#comment-154476</link>
		<dc:creator>John Douche</dc:creator>
		<pubDate>Sun, 07 Oct 2012 09:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21734#comment-154476</guid>
		<description><![CDATA[Why do you ask, man? If they say it gets flagged CRIMINAL then sure you can! 
 
Also why not and what difference will it make? 
 
You ask as if you could not believe it when it really makes not a lot of difference. All that it will change is that a ganker needs to warp off quickly and has no time to hang around and gloat. For all I care does it make fully sense. ]]></description>
		<content:encoded><![CDATA[<p>Why do you ask, man? If they say it gets flagged CRIMINAL then sure you can! </p>
<p>Also why not and what difference will it make? </p>
<p>You ask as if you could not believe it when it really makes not a lot of difference. All that it will change is that a ganker needs to warp off quickly and has no time to hang around and gloat. For all I care does it make fully sense. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Random Miner</title>
		<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/comment-page-1/#comment-154443</link>
		<dc:creator>Random Miner</dc:creator>
		<pubDate>Sun, 07 Oct 2012 01:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21734#comment-154443</guid>
		<description><![CDATA[the goonies were never able to blow up my miner during hulkageddon, so I might not be in a  pod... but still you can then pod them? ]]></description>
		<content:encoded><![CDATA[<p>the goonies were never able to blow up my miner during hulkageddon, so I might not be in a  pod&#8230; but still you can then pod them? </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Douche</title>
		<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/comment-page-1/#comment-154379</link>
		<dc:creator>John Douche</dc:creator>
		<pubDate>Sat, 06 Oct 2012 17:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21734#comment-154379</guid>
		<description><![CDATA[Blow up the ganker&#039;s pod with what?! You will be in a pod, too! And pods align very fast... ]]></description>
		<content:encoded><![CDATA[<p>Blow up the ganker&#039;s pod with what?! You will be in a pod, too! And pods align very fast&#8230; </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: M1k3y</title>
		<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/comment-page-/#comment-154151</link>
		<dc:creator>M1k3y</dc:creator>
		<pubDate>Fri, 05 Oct 2012 18:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21734#comment-154151</guid>
		<description><![CDATA[Twice the spreadsheets, twice the confusion. My bad 
 
CCP that is absolutely retarded, switch it back to just a PVP timer ]]></description>
		<content:encoded><![CDATA[<p>Twice the spreadsheets, twice the confusion. My bad </p>
<p>CCP that is absolutely retarded, switch it back to just a PVP timer </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Douche</title>
		<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/comment-page-1/#comment-154073</link>
		<dc:creator>John Douche</dc:creator>
		<pubDate>Fri, 05 Oct 2012 10:49:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21734#comment-154073</guid>
		<description><![CDATA[You should ask this in CCP&#039;s forum if only to remind them of it. I am guess that it will turn them off and they only have not mentioned it yet, or else will the surprise be too big (and then it is going to rain petitions). ]]></description>
		<content:encoded><![CDATA[<p>You should ask this in CCP&#039;s forum if only to remind them of it. I am guess that it will turn them off and they only have not mentioned it yet, or else will the surprise be too big (and then it is going to rain petitions). </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Douche</title>
		<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/comment-page-1/#comment-154069</link>
		<dc:creator>John Douche</dc:creator>
		<pubDate>Fri, 05 Oct 2012 10:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21734#comment-154069</guid>
		<description><![CDATA[There is currently no mechanic that allows everyone to directly engage into a Limited Engagement. 
 
One can use a remote repper to get the SUSPECT flag and provoke the fighting parties in an LE to shoot at you and thereby expand the engagement, but it is a choice they have to make. One cannot go into an LE and stop it by force. 
 
I would prefer it if everyone who shoots at or assists a player with the SUSPECT flag gets the flag set, too. This would allow for it and makes the LE mechanic obsolete. 
 
I do not know why they try to keep it all so much under control. Might be a step they are only willing to take in the future, but one that is too soon now. It would be sheer awesome if anyone who enters into a fight becomes part of it. The choice would be as simple as: &quot;do I open fire or do I not?&quot; If everyone docks and waits 15 min then it is all over and it would again need someone to pick up the SUSPECT flag before another fight can erupt. 
 
It would be the answer to all. No need for &quot;PvP arenas&quot;, no dropping of cans, no corp memberships to fight back, no Red vs. Blue, etc.. You see someone fight ... and you have a go! The transition for players to go from high-sec to 0.0 would be much easier. ]]></description>
		<content:encoded><![CDATA[<p>There is currently no mechanic that allows everyone to directly engage into a Limited Engagement. </p>
<p>One can use a remote repper to get the SUSPECT flag and provoke the fighting parties in an LE to shoot at you and thereby expand the engagement, but it is a choice they have to make. One cannot go into an LE and stop it by force. </p>
<p>I would prefer it if everyone who shoots at or assists a player with the SUSPECT flag gets the flag set, too. This would allow for it and makes the LE mechanic obsolete. </p>
<p>I do not know why they try to keep it all so much under control. Might be a step they are only willing to take in the future, but one that is too soon now. It would be sheer awesome if anyone who enters into a fight becomes part of it. The choice would be as simple as: &quot;do I open fire or do I not?&quot; If everyone docks and waits 15 min then it is all over and it would again need someone to pick up the SUSPECT flag before another fight can erupt. </p>
<p>It would be the answer to all. No need for &quot;PvP arenas&quot;, no dropping of cans, no corp memberships to fight back, no Red vs. Blue, etc.. You see someone fight &#8230; and you have a go! The transition for players to go from high-sec to 0.0 would be much easier. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DNSMax</title>
		<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/comment-page-1/#comment-154068</link>
		<dc:creator>DNSMax</dc:creator>
		<pubDate>Fri, 05 Oct 2012 10:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21734#comment-154068</guid>
		<description><![CDATA[Unless I missed something amongst all this inane gibbering, the elephant in the room is that YOU WILL NO LONGER BE ABLE TO EJECT FROM YOUR TECH 3 IF YOU HAVE THE WEAPONS FLAG ACTIVE. 
 
That&#039;s a real biggie right there! ]]></description>
		<content:encoded><![CDATA[<p>Unless I missed something amongst all this inane gibbering, the elephant in the room is that YOU WILL NO LONGER BE ABLE TO EJECT FROM YOUR TECH 3 IF YOU HAVE THE WEAPONS FLAG ACTIVE. </p>
<p>That&#039;s a real biggie right there! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Treston_Cal</title>
		<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/comment-page-1/#comment-154063</link>
		<dc:creator>Treston_Cal</dc:creator>
		<pubDate>Fri, 05 Oct 2012 09:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21734#comment-154063</guid>
		<description><![CDATA[So, now I am curious...  If an individual adds a small remote repper or some defensive module to assist in the fight and becomes flagged for battle, can he engage the person or is it like old times and that person has to engage before the can fire back?  (The red to me but I&#039;m not red to him yet scenario...)  If so, I see abuse of a mechanic. ]]></description>
		<content:encoded><![CDATA[<p>So, now I am curious&#8230;  If an individual adds a small remote repper or some defensive module to assist in the fight and becomes flagged for battle, can he engage the person or is it like old times and that person has to engage before the can fire back?  (The red to me but I&#039;m not red to him yet scenario&#8230;)  If so, I see abuse of a mechanic. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Witchking Angmar</title>
		<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/comment-page-/#comment-154061</link>
		<dc:creator>Witchking Angmar</dc:creator>
		<pubDate>Fri, 05 Oct 2012 09:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21734#comment-154061</guid>
		<description><![CDATA[&quot;Activating Interdiction Sphere Launcher module&quot; causes weapons flag. So yes, dictors can&#039;t jump after bubbling. ]]></description>
		<content:encoded><![CDATA[<p>&quot;Activating Interdiction Sphere Launcher module&quot; causes weapons flag. So yes, dictors can&#039;t jump after bubbling. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Random Miner</title>
		<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/comment-page-1/#comment-154057</link>
		<dc:creator>Random Miner</dc:creator>
		<pubDate>Fri, 05 Oct 2012 09:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21734#comment-154057</guid>
		<description><![CDATA[I ask because when i petitioned this question during hulkaggedon I basical got back &quot;i don&#039;t know, go look at the wiki&quot; when I already stated in the petition I didn&#039;t understand the rules set down in the wiki... lol ]]></description>
		<content:encoded><![CDATA[<p>I ask because when i petitioned this question during hulkaggedon I basical got back &quot;i don&#039;t know, go look at the wiki&quot; when I already stated in the petition I didn&#039;t understand the rules set down in the wiki&#8230; lol </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Random Miner</title>
		<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/comment-page-1/#comment-154056</link>
		<dc:creator>Random Miner</dc:creator>
		<pubDate>Fri, 05 Oct 2012 09:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21734#comment-154056</guid>
		<description><![CDATA[can anyone answer, if my miner has remote repping on and combat drones out will the remote repping still turn off when a ganker strikes and my drones engage? ]]></description>
		<content:encoded><![CDATA[<p>can anyone answer, if my miner has remote repping on and combat drones out will the remote repping still turn off when a ganker strikes and my drones engage? </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Random Miner</title>
		<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/comment-page-1/#comment-154054</link>
		<dc:creator>Random Miner</dc:creator>
		<pubDate>Fri, 05 Oct 2012 09:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21734#comment-154054</guid>
		<description><![CDATA[yeah, this will be good, because people like me will go &quot;ooo, i&#039;m gonna kill that pirate&quot;  
Then I proceed to ship up a domi navy issue, attack said pirate, and then proceed to lose my domi.  
And the industrial world of eve keeps churning, and we get learned a bit in pvp :) ]]></description>
		<content:encoded><![CDATA[<p>yeah, this will be good, because people like me will go &quot;ooo, i&#039;m gonna kill that pirate&quot;<br />
Then I proceed to ship up a domi navy issue, attack said pirate, and then proceed to lose my domi.<br />
And the industrial world of eve keeps churning, and we get learned a bit in pvp <img src='http://evenews24.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Random Miner</title>
		<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/comment-page-1/#comment-154049</link>
		<dc:creator>Random Miner</dc:creator>
		<pubDate>Fri, 05 Oct 2012 09:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21734#comment-154049</guid>
		<description><![CDATA[so after a gankers ships is concorded you can blow up his pod? sorry if this is a stupid question, had a hard time following the dev blog ]]></description>
		<content:encoded><![CDATA[<p>so after a gankers ships is concorded you can blow up his pod? sorry if this is a stupid question, had a hard time following the dev blog </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: easy</title>
		<link>http://evenews24.com/2012/10/04/dev-blog-introducing-the-new-and-improved-crimewatch/comment-page-1/#comment-154037</link>
		<dc:creator>easy</dc:creator>
		<pubDate>Fri, 05 Oct 2012 08:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21734#comment-154037</guid>
		<description><![CDATA[Cowards. 
 
Neutral reps should be condordokken. 
 
LE is crap. why limit? why you fear an aggression chain? it&#039;s the player choice to take an engage, let them dealt with the consequences. ]]></description>
		<content:encoded><![CDATA[<p>Cowards. </p>
<p>Neutral reps should be condordokken. </p>
<p>LE is crap. why limit? why you fear an aggression chain? it&#039;s the player choice to take an engage, let them dealt with the consequences. </p>
]]></content:encoded>
	</item>
</channel>
</rss>
