In the ships and modules discussion forum, CCP Yterbium posted:
Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line. It doesn’t necessarily means nerfing them to oblivion and beyond, but making sure that each subsystem configuration has a use and they don’t overlap on other ships by making them different in role and purpose.
Doomheim responded on 09/06:
if you’re looking for the best way to kick the most players in the nuts at one time, this would be it. Fair warning: people who get kicked in the nuts usually fight back. Expect untold levels of drama.
After a few exchanges CCP Yterbium wrote again on 09/07:
We would also like to reply on the comments about tech3 ships being balanced for their cost and skill requirements. This should not be a factor for balancing most EVE vessels, because it breaks the purpose of a sandbox game which offers differently shaped tools for you to use as you see fit. And that’s without even saying that, with time, as your playerbase gets older and accumulate resources, entry requirements are more and more easily reached, thus resulting in everyone getting their hands on the ship that was initially restricted to a few. And before you ask, some ships, like the Navy/PIrate hulls were designed to be plain better than tech1, others, like tech2/tech3 were not. Tech2 are supposed to be specialized, and tech3 more generalized – performance gap should not be so great that you can forget about tech1 entirely.
Also, we are aware of the number of used tech3 ships in general, and how far the repercussions could go for tweaking them. We know this would be a hot discussion from our playerbase as nobody wants to see their assets changed. That is normal human reaction. We can guarantee you that no matter what happens here, we will definitely do our very best to be as diplomatic, open minded and communicative as we have been in the past to ensure we hear all ends of the arguments and annoy the less amount of people.
However, we are not here to win a popularity contest, we, as ship balancing designers are here to make sure the state of the game is healthy in the long run, and if we have to be universally hated for doing what’s needed for EVE Online to last 10 more years in the long run, so be it.
Discussion: What can be expected from the Tech 3 NERF?
How do you think Tech 3 Cruisers should be rebalanced. We already know the Tengu is a bit overpowered, although with the incoming missile NERF it’s current role as EVE’s swiss knife might be diminished a bit.