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	<title>Comments on: Dev Post: Shield Boosters getting their own Nerf Treatment.</title>
	<atom:link href="http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/feed/" rel="self" type="application/rss+xml" />
	<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/</link>
	<description>News from Eve Online, 0.0 updates, Opinions and gossip.</description>
	<lastBuildDate>Sun, 19 May 2013 23:49:37 +0000</lastBuildDate>
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		<title>By: Andrew Ihegbu</title>
		<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/comment-page-1/#comment-202865</link>
		<dc:creator>Andrew Ihegbu</dc:creator>
		<pubDate>Sat, 18 May 2013 08:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21364#comment-202865</guid>
		<description><![CDATA[*much not muck ]]></description>
		<content:encoded><![CDATA[<p>*much not muck </p>
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		<title>By: Andrew Ihegbu</title>
		<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/comment-page-1/#comment-202864</link>
		<dc:creator>Andrew Ihegbu</dc:creator>
		<pubDate>Sat, 18 May 2013 08:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21364#comment-202864</guid>
		<description><![CDATA[Gallente, muck like Minmatar are meant to dual tank. Some ships shield some armor. Armor already has a huge passive advantage in lots of places and pretty much owns capitals too, and ancillary armor boosters would never work, as energy mass conversions would ruin the day. What you should be looking for is a better hardener-thingymajig to exploit the fact that now CCP are trying to make armor more passive oriented and shield more active without introducing a huge cap dependency for all shield ships. ]]></description>
		<content:encoded><![CDATA[<p>Gallente, muck like Minmatar are meant to dual tank. Some ships shield some armor. Armor already has a huge passive advantage in lots of places and pretty much owns capitals too, and ancillary armor boosters would never work, as energy mass conversions would ruin the day. What you should be looking for is a better hardener-thingymajig to exploit the fact that now CCP are trying to make armor more passive oriented and shield more active without introducing a huge cap dependency for all shield ships. </p>
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		<title>By: Andrew Ihegbu</title>
		<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/comment-page-1/#comment-202860</link>
		<dc:creator>Andrew Ihegbu</dc:creator>
		<pubDate>Sat, 18 May 2013 08:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21364#comment-202860</guid>
		<description><![CDATA[Tbh though Armor does have a rather large passive ehp advantage at the BC/BS and capital level. That&#039;s how it should be, shields are easy to recharge but armor is harder to break. What with Minmatar being the premier race as far as pvp is concerned and them defaulting to EMP (a shields&#039; hole and armors top resist) as well makes things pretty easy for the smart player. ]]></description>
		<content:encoded><![CDATA[<p>Tbh though Armor does have a rather large passive ehp advantage at the BC/BS and capital level. That&#039;s how it should be, shields are easy to recharge but armor is harder to break. What with Minmatar being the premier race as far as pvp is concerned and them defaulting to EMP (a shields&#039; hole and armors top resist) as well makes things pretty easy for the smart player. </p>
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		<title>By: Ashesofempires</title>
		<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/comment-page-1/#comment-151064</link>
		<dc:creator>Ashesofempires</dc:creator>
		<pubDate>Sat, 22 Sep 2012 08:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21364#comment-151064</guid>
		<description><![CDATA[Hull tanking has never been considered a viable tanking strategy. Damage controls and reinforced bulkheads exist to buy some time to catch reps, warp off the field or make it through a gate. Hull repair mods exist so that players don&#039;t have to fly to a station to fix their burning ship. Anyone who lived out of a pos in a part of null or w space knows that it can be serious hassle to fly to a station every time they take structure damage.  
 
I don&#039;t have any problems with mechanical differences in armor tanking vs shield, but there are serious imbalances in repair rate, ehp per mod, and penalties. 
 ]]></description>
		<content:encoded><![CDATA[<p>Hull tanking has never been considered a viable tanking strategy. Damage controls and reinforced bulkheads exist to buy some time to catch reps, warp off the field or make it through a gate. Hull repair mods exist so that players don&#039;t have to fly to a station to fix their burning ship. Anyone who lived out of a pos in a part of null or w space knows that it can be serious hassle to fly to a station every time they take structure damage.  </p>
<p>I don&#039;t have any problems with mechanical differences in armor tanking vs shield, but there are serious imbalances in repair rate, ehp per mod, and penalties. </p>
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		<title>By: bleh</title>
		<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/comment-page-/#comment-150899</link>
		<dc:creator>bleh</dc:creator>
		<pubDate>Fri, 21 Sep 2012 18:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21364#comment-150899</guid>
		<description><![CDATA[u maibe forgot the falcon ? the scorpion? the rokh  ]]></description>
		<content:encoded><![CDATA[<p>u maibe forgot the falcon ? the scorpion? the rokh  </p>
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		<title>By: Father Gabriel</title>
		<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/comment-page-1/#comment-150847</link>
		<dc:creator>Father Gabriel</dc:creator>
		<pubDate>Fri, 21 Sep 2012 15:45:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21364#comment-150847</guid>
		<description><![CDATA[they did this in the past .. but seems they did not learn from it .. perhapse they need to lose some customers again .. to get back to the people, who pay them ]]></description>
		<content:encoded><![CDATA[<p>they did this in the past .. but seems they did not learn from it .. perhapse they need to lose some customers again .. to get back to the people, who pay them </p>
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		<title>By: Father Gabriel</title>
		<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/comment-page-1/#comment-150846</link>
		<dc:creator>Father Gabriel</dc:creator>
		<pubDate>Fri, 21 Sep 2012 15:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21364#comment-150846</guid>
		<description><![CDATA[its not from me .. but i find this commend very good and post it here ... ccp is terrible .. read why -&gt; 
 
&quot;...CCP&#039;s goal here is *not* balance. The goal is to make the game much easier for the DUST players, whom CCP expects to convert into a new Eve player base - incidentally, one which is willing to P2W - thus replacing the existing flat-lined, sub-only no-P2W player base...&quot; ]]></description>
		<content:encoded><![CDATA[<p>its not from me .. but i find this commend very good and post it here &#8230; ccp is terrible .. read why -&gt; </p>
<p>&quot;&#8230;CCP&#039;s goal here is *not* balance. The goal is to make the game much easier for the DUST players, whom CCP expects to convert into a new Eve player base &#8211; incidentally, one which is willing to P2W &#8211; thus replacing the existing flat-lined, sub-only no-P2W player base&#8230;&quot; </p>
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		<title>By: John Douche</title>
		<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/comment-page-1/#comment-150843</link>
		<dc:creator>John Douche</dc:creator>
		<pubDate>Fri, 21 Sep 2012 15:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21364#comment-150843</guid>
		<description><![CDATA[Not only that. Amarr and Gallente have more hull than Caldari and Minmatar. This means armor tanking needs to be weaker than shield tanking. At least on paper, but the problem is that logistics do not rep hulls and so one never sees too many armor tankers. The concept is broken at the root and just keeps rotting the rest of whatever balance is left. You cannot fix it with giving armor logistics bonuses to hull repping, because nobody will want to care for armor+hull when they can have ships with good shields and forget about the rest. Shields recharge themselves and do not need to be repped to 100% every single time and logistics can skip the last rep cycle, while armor logistics needs to add one more when maybe only half the amount is needed to reach full 100%. It is a collection of little things that overall makes armor tanking less desirable and therefore impossible to balance against shield tanking. 
 
While we are seeing Drakes and Hurricanes, Tengus and Lokis, Maelstroms and Rokhs, is the latest trend in armor tanking the Navy Apoc, because only faction ships now are able to compete with shield tanking. There is no more obvious sign of an imbalance than a complete absence of armor tankers on the field. ]]></description>
		<content:encoded><![CDATA[<p>Not only that. Amarr and Gallente have more hull than Caldari and Minmatar. This means armor tanking needs to be weaker than shield tanking. At least on paper, but the problem is that logistics do not rep hulls and so one never sees too many armor tankers. The concept is broken at the root and just keeps rotting the rest of whatever balance is left. You cannot fix it with giving armor logistics bonuses to hull repping, because nobody will want to care for armor+hull when they can have ships with good shields and forget about the rest. Shields recharge themselves and do not need to be repped to 100% every single time and logistics can skip the last rep cycle, while armor logistics needs to add one more when maybe only half the amount is needed to reach full 100%. It is a collection of little things that overall makes armor tanking less desirable and therefore impossible to balance against shield tanking. </p>
<p>While we are seeing Drakes and Hurricanes, Tengus and Lokis, Maelstroms and Rokhs, is the latest trend in armor tanking the Navy Apoc, because only faction ships now are able to compete with shield tanking. There is no more obvious sign of an imbalance than a complete absence of armor tankers on the field. </p>
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		<title>By: Ashesofempires</title>
		<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/comment-page-1/#comment-150840</link>
		<dc:creator>Ashesofempires</dc:creator>
		<pubDate>Fri, 21 Sep 2012 14:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21364#comment-150840</guid>
		<description><![CDATA[Armor tanking suffers from speed AND agility penalties, while shield tanking suffers from only sig radius penalties. 
 
Active armor tanking requires twice the number of repair modules to rep the same amount, is back-loaded, has obscenely long cycle times, and the only benefit is slightly lower cap usage (which is already absurdly high for the two races that armor tank). ]]></description>
		<content:encoded><![CDATA[<p>Armor tanking suffers from speed AND agility penalties, while shield tanking suffers from only sig radius penalties. </p>
<p>Active armor tanking requires twice the number of repair modules to rep the same amount, is back-loaded, has obscenely long cycle times, and the only benefit is slightly lower cap usage (which is already absurdly high for the two races that armor tank). </p>
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		<title>By: Father Gabriel</title>
		<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/comment-page-/#comment-150831</link>
		<dc:creator>Father Gabriel</dc:creator>
		<pubDate>Fri, 21 Sep 2012 14:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21364#comment-150831</guid>
		<description><![CDATA[no, they try to lose customers ]]></description>
		<content:encoded><![CDATA[<p>no, they try to lose customers </p>
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		<title>By: derp</title>
		<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/comment-page-1/#comment-150820</link>
		<dc:creator>derp</dc:creator>
		<pubDate>Fri, 21 Sep 2012 12:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21364#comment-150820</guid>
		<description><![CDATA[CCP: we didnt think through most of what we deployed...QUICK NERF ALLLLL THE THINGS! ]]></description>
		<content:encoded><![CDATA[<p>CCP: we didnt think through most of what we deployed&#8230;QUICK NERF ALLLLL THE THINGS! </p>
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		<title>By: Father Gabriel</title>
		<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/comment-page-1/#comment-150814</link>
		<dc:creator>Father Gabriel</dc:creator>
		<pubDate>Fri, 21 Sep 2012 12:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21364#comment-150814</guid>
		<description><![CDATA[naaah we are not speakin about your mam m8 eh eh eh  ]]></description>
		<content:encoded><![CDATA[<p>naaah we are not speakin about your mam m8 eh eh eh  </p>
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		<title>By: asdf</title>
		<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/comment-page-1/#comment-150783</link>
		<dc:creator>asdf</dc:creator>
		<pubDate>Fri, 21 Sep 2012 08:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21364#comment-150783</guid>
		<description><![CDATA[I think limiting number of ancillary shield boosters to 1 per ship would have been much better solution. 
 
The way you should think ancillary shield boosters is that how much shield you get from full 13 cycles and then compare that amount to buffer tank. Suddenly ancillary shield boosters aren&#039;t overpowered. In most of the ships they can deliver little bit more shield than you would get from LSE + core defense field extenders, but while doing so you have much less ehp protecting you from volley damage. ]]></description>
		<content:encoded><![CDATA[<p>I think limiting number of ancillary shield boosters to 1 per ship would have been much better solution. </p>
<p>The way you should think ancillary shield boosters is that how much shield you get from full 13 cycles and then compare that amount to buffer tank. Suddenly ancillary shield boosters aren&#039;t overpowered. In most of the ships they can deliver little bit more shield than you would get from LSE + core defense field extenders, but while doing so you have much less ehp protecting you from volley damage. </p>
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		<title>By: ur_primary</title>
		<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/comment-page-1/#comment-150781</link>
		<dc:creator>ur_primary</dc:creator>
		<pubDate>Fri, 21 Sep 2012 08:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21364#comment-150781</guid>
		<description><![CDATA[yeah, the ASB should be changed. its too powerful. CCP...when making these new mods u obviously dont think how it effect the different race ships......i mean why would u give ships which dont require energy to fire their weapons a module which dont require capacitor to rep shield!!! fucking stupid. You just make the shield missile boats and some minmatar ships even more powerful.  
 
also, coz of the mid slots, gallente which are supposed to armour ships are starting to shield tank...while amar ships dont get shit from the ASB. how balanced is that CCP? sigh 
 
rather than nerfing the ASB pleeeaaase introduce a ancilory armor booster. it would give amar ships a boost, stop galllente shield tanking, and not piss of vet players who love the ASB......use ur brain CCP, if u have one ]]></description>
		<content:encoded><![CDATA[<p>yeah, the ASB should be changed. its too powerful. CCP&#8230;when making these new mods u obviously dont think how it effect the different race ships&#8230;&#8230;i mean why would u give ships which dont require energy to fire their weapons a module which dont require capacitor to rep shield!!! fucking stupid. You just make the shield missile boats and some minmatar ships even more powerful.  </p>
<p>also, coz of the mid slots, gallente which are supposed to armour ships are starting to shield tank&#8230;while amar ships dont get shit from the ASB. how balanced is that CCP? sigh </p>
<p>rather than nerfing the ASB pleeeaaase introduce a ancilory armor booster. it would give amar ships a boost, stop galllente shield tanking, and not piss of vet players who love the ASB&#8230;&#8230;use ur brain CCP, if u have one </p>
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		<title>By: amar diehard</title>
		<link>http://evenews24.com/2012/09/20/dev-post-shield-boosters-getting-their-own-nerf-treatment/comment-page-1/#comment-150779</link>
		<dc:creator>amar diehard</dc:creator>
		<pubDate>Fri, 21 Sep 2012 07:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21364#comment-150779</guid>
		<description><![CDATA[TRUE!!! but what what i love most about the ASB is that armor ships like gallente get to have insane shileds while amar ships with their 3 mids remain shit ..... wooohooo  CCP,lol ]]></description>
		<content:encoded><![CDATA[<p>TRUE!!! but what what i love most about the ASB is that armor ships like gallente get to have insane shileds while amar ships with their 3 mids remain shit &#8230;.. wooohooo  CCP,lol </p>
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