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	<title>Comments on: Reading Between the Lines: High Sec Nerf.</title>
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	<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/</link>
	<description>News from Eve Online, 0.0 updates, Opinions and gossip.</description>
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		<title>By: Successful Troll</title>
		<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/comment-page-1/#comment-153083</link>
		<dc:creator>Successful Troll</dc:creator>
		<pubDate>Tue, 02 Oct 2012 09:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21006#comment-153083</guid>
		<description><![CDATA[Much more of this and players will need to have an alt in every aspect of eve. ]]></description>
		<content:encoded><![CDATA[<p>Much more of this and players will need to have an alt in every aspect of eve. </p>
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		<title>By: Rony</title>
		<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/comment-page-1/#comment-146839</link>
		<dc:creator>Rony</dc:creator>
		<pubDate>Thu, 06 Sep 2012 14:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21006#comment-146839</guid>
		<description><![CDATA[Eve high sec and pve endgame is the most boring and retard compared to any other games..period&gt; ]]></description>
		<content:encoded><![CDATA[<p>Eve high sec and pve endgame is the most boring and retard compared to any other games..period&gt; </p>
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		<title>By: indy</title>
		<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/comment-page-1/#comment-146691</link>
		<dc:creator>indy</dc:creator>
		<pubDate>Wed, 05 Sep 2012 20:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21006#comment-146691</guid>
		<description><![CDATA[and in response to &quot;its meant to be a hard game&#039;  
 
I could live with - &quot;you get paid only if you play really well&quot;  
but i can hardly live with - &quot;you get paid only if u manage  to NOT fall asleep between one hp belt changing color and another&quot;  
 
if it must be an intelectual game fine, let pvp stay as it is for now, but at least make pvp or/and mining a sort of thing when you have to keep doing something to get a better or worse result, add an FPS kind of feature where you get to point the guns with the guns at the target which can give u up to say 5% damage per volley, make the %  low enough so a smart player with good fitting and tactics can win even if he sux at mouse pointing, just please don&#039;t make me want to die while i wait for the damn rat hp belts to change color ]]></description>
		<content:encoded><![CDATA[<p>and in response to &quot;its meant to be a hard game&#039;  </p>
<p>I could live with &#8211; &quot;you get paid only if you play really well&quot;<br />
but i can hardly live with &#8211; &quot;you get paid only if u manage  to NOT fall asleep between one hp belt changing color and another&quot;  </p>
<p>if it must be an intelectual game fine, let pvp stay as it is for now, but at least make pvp or/and mining a sort of thing when you have to keep doing something to get a better or worse result, add an FPS kind of feature where you get to point the guns with the guns at the target which can give u up to say 5% damage per volley, make the %  low enough so a smart player with good fitting and tactics can win even if he sux at mouse pointing, just please don&#039;t make me want to die while i wait for the damn rat hp belts to change color </p>
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		<title>By: indy</title>
		<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/comment-page-1/#comment-146687</link>
		<dc:creator>indy</dc:creator>
		<pubDate>Wed, 05 Sep 2012 20:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21006#comment-146687</guid>
		<description><![CDATA[good damage control :) and your name is CCP what? :)  
 
look i know that this is the idea and this is what u r trying to sell with an addition of a pure bullshit &#039;isk lies everywhere&#039; reinforced by some of the articles on this site.  
 
The real world works in the same way, the Club (the illuminati of whatever else your favourite conspiracy theory calls it) u give people hope, make them work hard with eager attitude fueled by handpicked success stories...  
 
but the bottom line is that the world will never be a peaceful clean place without poverty, it could be, but its just not good business for the guys in charge, same with EVE when it comes to isk making opportunities etc and isk vs fun and other things.  ]]></description>
		<content:encoded><![CDATA[<p>good damage control <img src='http://evenews24.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  and your name is CCP what? <img src='http://evenews24.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   </p>
<p>look i know that this is the idea and this is what u r trying to sell with an addition of a pure bullshit &#039;isk lies everywhere&#039; reinforced by some of the articles on this site.  </p>
<p>The real world works in the same way, the Club (the illuminati of whatever else your favourite conspiracy theory calls it) u give people hope, make them work hard with eager attitude fueled by handpicked success stories&#8230;  </p>
<p>but the bottom line is that the world will never be a peaceful clean place without poverty, it could be, but its just not good business for the guys in charge, same with EVE when it comes to isk making opportunities etc and isk vs fun and other things.  </p>
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		<title>By: Farley</title>
		<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/comment-page-1/#comment-146665</link>
		<dc:creator>Farley</dc:creator>
		<pubDate>Wed, 05 Sep 2012 17:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21006#comment-146665</guid>
		<description><![CDATA[if ccp are that desperate to force people into ls, just lower the sec status of all hs systems to .4 and below ]]></description>
		<content:encoded><![CDATA[<p>if ccp are that desperate to force people into ls, just lower the sec status of all hs systems to .4 and below </p>
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		<title>By: John Douche</title>
		<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/comment-page-1/#comment-146660</link>
		<dc:creator>John Douche</dc:creator>
		<pubDate>Wed, 05 Sep 2012 17:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21006#comment-146660</guid>
		<description><![CDATA[There is a very easy solution on how to make high-sec players stay: stop showing news reports and instead start showing porn on the video boards of each gate. Show soft porn in high-sec and hardcore porn for low-sec/0.0. EVE is a hard, cold place and it just makes sense. Nobody will quit and every last player will want to get into low-sec/0.0. ]]></description>
		<content:encoded><![CDATA[<p>There is a very easy solution on how to make high-sec players stay: stop showing news reports and instead start showing porn on the video boards of each gate. Show soft porn in high-sec and hardcore porn for low-sec/0.0. EVE is a hard, cold place and it just makes sense. Nobody will quit and every last player will want to get into low-sec/0.0. </p>
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		<title>By: Gunny</title>
		<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/comment-page-/#comment-146647</link>
		<dc:creator>Gunny</dc:creator>
		<pubDate>Wed, 05 Sep 2012 16:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21006#comment-146647</guid>
		<description><![CDATA[ somebody&#039;s useing their brain for a change, exactly what is needed. ]]></description>
		<content:encoded><![CDATA[<p> somebody&#039;s useing their brain for a change, exactly what is needed. </p>
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		<title>By: Lugalbandak</title>
		<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/comment-page-1/#comment-146628</link>
		<dc:creator>Lugalbandak</dc:creator>
		<pubDate>Wed, 05 Sep 2012 13:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21006#comment-146628</guid>
		<description><![CDATA[lol havnt seen that reason for quitting eve , will ad it to rage quit list. 
 
ps 
 
you know you can make billions too he? in low sec. ]]></description>
		<content:encoded><![CDATA[<p>lol havnt seen that reason for quitting eve , will ad it to rage quit list. </p>
<p>ps </p>
<p>you know you can make billions too he? in low sec. </p>
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		<title>By: John Douche</title>
		<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/comment-page-1/#comment-146620</link>
		<dc:creator>John Douche</dc:creator>
		<pubDate>Wed, 05 Sep 2012 11:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21006#comment-146620</guid>
		<description><![CDATA[Sorry, not &quot;mining yields&quot; of the stations, but &quot;refining yields&quot;... ]]></description>
		<content:encoded><![CDATA[<p>Sorry, not &quot;mining yields&quot; of the stations, but &quot;refining yields&quot;&#8230; </p>
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		<title>By: John Douche</title>
		<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/comment-page-1/#comment-146619</link>
		<dc:creator>John Douche</dc:creator>
		<pubDate>Wed, 05 Sep 2012 10:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21006#comment-146619</guid>
		<description><![CDATA[It is a good idea, but high-sec miners flock. Because they flock will a massive nerf not make them all go into low-sec suddenly. They will first need to spread out over high-sec, before they will do something else. Expecting miners to do 2 steps over 1 step will most definitely drive some out of the game. One cannot just smack the flocks as hard as possible and then expect them to scatter like roaches. Why? Because roaches are little, aggressive shits and miners are not. The goal has to be to reduce the flocks and by reducing what makes them. 
 
What makes miners flock: the number of belts in a system, the number of stations, the number of gates, the proximity to a market hub and nose picking. The number of belts in a system and the distance to a market hub explains itself. The number of gates simply means that a system is well connected and picks up the miners of the surrounding systems more easily, and the number of stations in a system increases the chance for getting a perfected refining. 
 
Reducing the number of asteroid belts would not change much about the flocks. High-sec already gets to see smaller asteroids, fewer ore types and yet do we get flocks of miners. Reducing the number of gates to a system will have far too many side effects and only little impact on mining itself. What remains are the stations and the nose picking. Reducing the number of stations also will have too many side effects and only a change of the mining yields is a save option for the game designers to change something effectively and with little side effects. 
 
Right now does almost every station in high-sec offer a 50% base refining yield. It is impossible not to find a system without one in it. A reduction of the base yield already makes sense only on the grounds of adding more diversity to the game. A 40% yield means that one would have to get a refining implant or level 5 in a processing skill to reach perfect refining at these station. Most miners only ever train their ore processing skills to level 4, because it is a requirement for using T2 crystals, but beyond this is there no incentive to do so and they begin playing with their genitals. 
 
Reducing the base refining yield of half of the stations would force miners to search for ways to improve their refining yield within high-sec, but at the same time leave them with several options to choose from with low-sec mining being one of them. ]]></description>
		<content:encoded><![CDATA[<p>It is a good idea, but high-sec miners flock. Because they flock will a massive nerf not make them all go into low-sec suddenly. They will first need to spread out over high-sec, before they will do something else. Expecting miners to do 2 steps over 1 step will most definitely drive some out of the game. One cannot just smack the flocks as hard as possible and then expect them to scatter like roaches. Why? Because roaches are little, aggressive shits and miners are not. The goal has to be to reduce the flocks and by reducing what makes them. </p>
<p>What makes miners flock: the number of belts in a system, the number of stations, the number of gates, the proximity to a market hub and nose picking. The number of belts in a system and the distance to a market hub explains itself. The number of gates simply means that a system is well connected and picks up the miners of the surrounding systems more easily, and the number of stations in a system increases the chance for getting a perfected refining. </p>
<p>Reducing the number of asteroid belts would not change much about the flocks. High-sec already gets to see smaller asteroids, fewer ore types and yet do we get flocks of miners. Reducing the number of gates to a system will have far too many side effects and only little impact on mining itself. What remains are the stations and the nose picking. Reducing the number of stations also will have too many side effects and only a change of the mining yields is a save option for the game designers to change something effectively and with little side effects. </p>
<p>Right now does almost every station in high-sec offer a 50% base refining yield. It is impossible not to find a system without one in it. A reduction of the base yield already makes sense only on the grounds of adding more diversity to the game. A 40% yield means that one would have to get a refining implant or level 5 in a processing skill to reach perfect refining at these station. Most miners only ever train their ore processing skills to level 4, because it is a requirement for using T2 crystals, but beyond this is there no incentive to do so and they begin playing with their genitals. </p>
<p>Reducing the base refining yield of half of the stations would force miners to search for ways to improve their refining yield within high-sec, but at the same time leave them with several options to choose from with low-sec mining being one of them. </p>
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		<title>By: just a bum</title>
		<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/comment-page-1/#comment-146611</link>
		<dc:creator>just a bum</dc:creator>
		<pubDate>Wed, 05 Sep 2012 08:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21006#comment-146611</guid>
		<description><![CDATA[Nerfing High Sec will cost subscriptions as others say. 
 
Nerfing will not help move the people from high sec to low sec or 0.0. They are in high sec for a reason. Most casual gamers are the lifeblood of any game, its folks that play just a couple hours a week and sadly most of those players are not welcomed by the major null sec alliances. The problem is most major null sec alliances expect you to put the game before life and that&#039;s unrealistic for most people. Sure if your single, unemployed and have basically no social life you can be on eve 12-16 hours a day and not bat an eye but most folks don&#039;t make it that way in the real world. 
 
You have to buff low sec to make it more meaningful, but you have to do that without nerfing another area of the game. My thoughts start introducing tech 3 modules. Scatter new resources in low sec that are used to make these tech 3 modules. I&#039;d do it in the form of anamolies that have to be probed out. You can do it as drops from rats or mining or a combo of the two. ]]></description>
		<content:encoded><![CDATA[<p>Nerfing High Sec will cost subscriptions as others say. </p>
<p>Nerfing will not help move the people from high sec to low sec or 0.0. They are in high sec for a reason. Most casual gamers are the lifeblood of any game, its folks that play just a couple hours a week and sadly most of those players are not welcomed by the major null sec alliances. The problem is most major null sec alliances expect you to put the game before life and that&#039;s unrealistic for most people. Sure if your single, unemployed and have basically no social life you can be on eve 12-16 hours a day and not bat an eye but most folks don&#039;t make it that way in the real world. </p>
<p>You have to buff low sec to make it more meaningful, but you have to do that without nerfing another area of the game. My thoughts start introducing tech 3 modules. Scatter new resources in low sec that are used to make these tech 3 modules. I&#039;d do it in the form of anamolies that have to be probed out. You can do it as drops from rats or mining or a combo of the two. </p>
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		<title>By: Slartybartfast</title>
		<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/comment-page-1/#comment-146605</link>
		<dc:creator>Slartybartfast</dc:creator>
		<pubDate>Wed, 05 Sep 2012 05:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21006#comment-146605</guid>
		<description><![CDATA[well I say 93% of all statistics are made up.  Let&#039;s make political parties and fight about it. ]]></description>
		<content:encoded><![CDATA[<p>well I say 93% of all statistics are made up.  Let&#039;s make political parties and fight about it. </p>
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		<title>By: Anonymouse</title>
		<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/comment-page-1/#comment-146604</link>
		<dc:creator>Anonymouse</dc:creator>
		<pubDate>Wed, 05 Sep 2012 05:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21006#comment-146604</guid>
		<description><![CDATA[Carriers and dreads can be balanced and countered in many ways. But there&#039;s very few tower fits out there that can tank a supercarrier with full bombers out, or a titan at 200+ km grinding through the modules... and Ecm doesn&#039;t even work on them so it&#039;s either full dps tower (deathstar) or try to put on so many hardeners that no one will try with less than a few for fear of getting caught trying to solo it... ]]></description>
		<content:encoded><![CDATA[<p>Carriers and dreads can be balanced and countered in many ways. But there&#039;s very few tower fits out there that can tank a supercarrier with full bombers out, or a titan at 200+ km grinding through the modules&#8230; and Ecm doesn&#039;t even work on them so it&#039;s either full dps tower (deathstar) or try to put on so many hardeners that no one will try with less than a few for fear of getting caught trying to solo it&#8230; </p>
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		<title>By: Anonymouse</title>
		<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/comment-page-1/#comment-146603</link>
		<dc:creator>Anonymouse</dc:creator>
		<pubDate>Wed, 05 Sep 2012 05:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21006#comment-146603</guid>
		<description><![CDATA[Isk is everywhere. I can make billions in highsec in various ways, or I can go out to nulsec and make billions in other ways. Yet I&#039;m surrounded by people who spend their money as fast as they make it and complain about being poor all the time. In the end, it&#039;s all about what you do with what you have. 
 
Just because it&#039;s boring to you doesn&#039;t mean it&#039;s boring to everyone else. Some folks love missions, mining, and getting that faction spawn in an anomaly everyone else has skipped because it&#039;s &#039;not worth it.&#039; 
 
This is a game of making your own opportunities, not having it handed to you on a silver plate.... Didn&#039;t you read that line in the tutorial? ]]></description>
		<content:encoded><![CDATA[<p>Isk is everywhere. I can make billions in highsec in various ways, or I can go out to nulsec and make billions in other ways. Yet I&#039;m surrounded by people who spend their money as fast as they make it and complain about being poor all the time. In the end, it&#039;s all about what you do with what you have. </p>
<p>Just because it&#039;s boring to you doesn&#039;t mean it&#039;s boring to everyone else. Some folks love missions, mining, and getting that faction spawn in an anomaly everyone else has skipped because it&#039;s &#039;not worth it.&#039; </p>
<p>This is a game of making your own opportunities, not having it handed to you on a silver plate&#8230;. Didn&#039;t you read that line in the tutorial? </p>
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		<title>By: Anonymouse</title>
		<link>http://evenews24.com/2012/09/03/reading-between-the-lines-high-sec-nerf/comment-page-1/#comment-146602</link>
		<dc:creator>Anonymouse</dc:creator>
		<pubDate>Wed, 05 Sep 2012 05:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=21006#comment-146602</guid>
		<description><![CDATA[Add concord on a really long delay, and let people put up towers and have capitals? What could possibly go wrong? ]]></description>
		<content:encoded><![CDATA[<p>Add concord on a really long delay, and let people put up towers and have capitals? What could possibly go wrong? </p>
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