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	<title>Comments on: Dev Post: Factional Warfare Update.</title>
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	<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/</link>
	<description>News from Eve Online, 0.0 updates, Opinions and gossip.</description>
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		<title>By: Anonymous</title>
		<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/comment-page-1/#comment-146592</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 05 Sep 2012 01:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20975#comment-146592</guid>
		<description><![CDATA[Some people like the way Eve is played in hisec.  They have no interest in lowsec (what they call, and rightly so, &quot;a place only hardcore PVP&#039;rs go for fun, and everyone goes out of their way to avoid&quot;), or in 0.0 (what hisec carebears refer to as &quot;a place of nonstop CTA&#039;a). 
 
They like hisec mining, missioning, or industry, or *gasp* simply the challenge of market PVP! 
 
You want to penalize those who don&#039;t like to play &#039;your&#039; game the same way you do?  Tough.  They&#039;re not doing it wrong, maybe you&#039;re not either - you just enjoy different aspects of the Eve universe. 
 
Not to mention, how many of those despicable hisec carebears are 0.0 alts that let me buy my first carrier?  I&#039;m guessing that you&#039;d be surprised at the faces and names associated with those lazy, risk-averse bears who are too cowardly to come into lowsec just so you can get your jollies ganking their billion-isk mission ship that pays for their 0.0 PVP ships. ]]></description>
		<content:encoded><![CDATA[<p>Some people like the way Eve is played in hisec.  They have no interest in lowsec (what they call, and rightly so, &quot;a place only hardcore PVP&#039;rs go for fun, and everyone goes out of their way to avoid&quot;), or in 0.0 (what hisec carebears refer to as &quot;a place of nonstop CTA&#039;a). </p>
<p>They like hisec mining, missioning, or industry, or *gasp* simply the challenge of market PVP! </p>
<p>You want to penalize those who don&#039;t like to play &#039;your&#039; game the same way you do?  Tough.  They&#039;re not doing it wrong, maybe you&#039;re not either &#8211; you just enjoy different aspects of the Eve universe. </p>
<p>Not to mention, how many of those despicable hisec carebears are 0.0 alts that let me buy my first carrier?  I&#039;m guessing that you&#039;d be surprised at the faces and names associated with those lazy, risk-averse bears who are too cowardly to come into lowsec just so you can get your jollies ganking their billion-isk mission ship that pays for their 0.0 PVP ships. </p>
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		<title>By: Lugalbandak</title>
		<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/comment-page-1/#comment-146201</link>
		<dc:creator>Lugalbandak</dc:creator>
		<pubDate>Sun, 02 Sep 2012 09:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20975#comment-146201</guid>
		<description><![CDATA[i like to see webs &amp; scram rats in the plexes... if only for the farm tears ]]></description>
		<content:encoded><![CDATA[<p>i like to see webs &amp; scram rats in the plexes&#8230; if only for the farm tears </p>
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		<title>By: doublefacepalm.</title>
		<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/comment-page-1/#comment-146147</link>
		<dc:creator>doublefacepalm.</dc:creator>
		<pubDate>Sat, 01 Sep 2012 19:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20975#comment-146147</guid>
		<description><![CDATA[There is a couple of things that worry me in the above  
 
1# CynoJammers in lowsec ... that will mess with the jumpbridges aka lifelines highsec --&gt; nullsec i doubt any nullsec powerblock will allow a cynojammer in there bridge system ....  
 
2#  Refinement ... i don&#039;t see it as a problem there is NO reason what so ever to transport ore and refine it in lowsec unless the ratio is almost 50% and if they cut it 50% in highsec. and with 50% ppl will go over to build in pos:es and refine in pos:es  with higher numbers you just raise the price of all the minerals.   transporting ore --&gt; lowsec lets say i live 2 jumps out from a lowsec system with a station if i jump there with 6x runs with ore there is a good chance i lose my freighter for 1.3B  
the risk reward ratio isn&#039;t worth it. It will only spike the mineral prices and spike the ship/module prices..... not fix the problem.  
 
3# FIX the [censored word] POS:es before even starting to fiddle with the stations.  
basicly if you make so that everyone is using there POS as stations you can remove 90% of the facilities in game. this would also fix the nullsec building problem. 
 
but hey thats just me thinking. ..... ]]></description>
		<content:encoded><![CDATA[<p>There is a couple of things that worry me in the above  </p>
<p>1# CynoJammers in lowsec &#8230; that will mess with the jumpbridges aka lifelines highsec &#8211;&gt; nullsec i doubt any nullsec powerblock will allow a cynojammer in there bridge system &#8230;.  </p>
<p>2#  Refinement &#8230; i don&#039;t see it as a problem there is NO reason what so ever to transport ore and refine it in lowsec unless the ratio is almost 50% and if they cut it 50% in highsec. and with 50% ppl will go over to build in pos:es and refine in pos:es  with higher numbers you just raise the price of all the minerals.   transporting ore &#8211;&gt; lowsec lets say i live 2 jumps out from a lowsec system with a station if i jump there with 6x runs with ore there is a good chance i lose my freighter for 1.3B<br />
the risk reward ratio isn&#039;t worth it. It will only spike the mineral prices and spike the ship/module prices&#8230;.. not fix the problem.  </p>
<p>3# FIX the [censored word] POS:es before even starting to fiddle with the stations.<br />
basicly if you make so that everyone is using there POS as stations you can remove 90% of the facilities in game. this would also fix the nullsec building problem. </p>
<p>but hey thats just me thinking. &#8230;.. </p>
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		<title>By: Shattershark</title>
		<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/comment-page-1/#comment-146145</link>
		<dc:creator>Shattershark</dc:creator>
		<pubDate>Sat, 01 Sep 2012 18:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20975#comment-146145</guid>
		<description><![CDATA[Every day, for multiple freighter runs, for a single small-time industrial corp, with dozens of others waiting to do the same? Either they will charge too much or suggest that you go to hell. Also, a single freighter lost to their mistake will, quite likely, eliminate any profit and incur at least some loss. ]]></description>
		<content:encoded><![CDATA[<p>Every day, for multiple freighter runs, for a single small-time industrial corp, with dozens of others waiting to do the same? Either they will charge too much or suggest that you go to hell. Also, a single freighter lost to their mistake will, quite likely, eliminate any profit and incur at least some loss. </p>
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		<title>By: DarthNefarius</title>
		<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/comment-page-1/#comment-146137</link>
		<dc:creator>DarthNefarius</dc:creator>
		<pubDate>Sat, 01 Sep 2012 17:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20975#comment-146137</guid>
		<description><![CDATA[Hire FW Escourts for your frieghters ]]></description>
		<content:encoded><![CDATA[<p>Hire FW Escourts for your frieghters </p>
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		<title>By: AlllBlueeeee</title>
		<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/comment-page-1/#comment-146133</link>
		<dc:creator>AlllBlueeeee</dc:creator>
		<pubDate>Sat, 01 Sep 2012 15:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20975#comment-146133</guid>
		<description><![CDATA[Wow wtf happening to Mini Milita, lost 99% Occupancy. Tier1 :(, who is doing the Mini bashing. ]]></description>
		<content:encoded><![CDATA[<p>Wow wtf happening to Mini Milita, lost 99% Occupancy. Tier1 <img src='http://evenews24.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> , who is doing the Mini bashing. </p>
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		<title>By: Shattershark</title>
		<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/comment-page-1/#comment-146127</link>
		<dc:creator>Shattershark</dc:creator>
		<pubDate>Sat, 01 Sep 2012 13:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20975#comment-146127</guid>
		<description><![CDATA[Dev thinking that refine rates or manufacturing fees will move large scale refining and production to lowsec should have his head checked.    
I&#039;ve burned through entire freighters of trit alone (veld would have x3 volume) in days, and I consider my t1 setup to be fairly small.    
    
Option 1: move six freighters of ore (plus some high-end minerals) to lowsec in order to refine without loss and get cheaper manufacturing lines, then move full freighter of ships/modules/ammo back to highsec. Of course gate and undock campers would like to take a shot at you.    
    
Option 2: jack up prices to compensate for lowered refining rate (might be negated by refining skills and implants, in this case nerf is ineffective) and increased fees. Afk hauling and convenient routes aren&#039;t going anywhere.    
    
I don&#039;t think that any significant number of proper highsec industrialists will want to deal with option 1 on daily basis, and option 2 looks quite viable after those hundreds of Retrievers sold at  25mil (400% old cost, 120% new cost) - players proven to be willing to absorb price hikes when it comes to convenience. That means nerf won&#039;t hit it&#039;s intended target, just add some inflationary pressure to economy. 
 
...Then again, common sense and doubts didn&#039;t prevent CCP from stepping on their own (and/or ours as well) dicks before. ]]></description>
		<content:encoded><![CDATA[<p>Dev thinking that refine rates or manufacturing fees will move large scale refining and production to lowsec should have his head checked.<br />
I&#039;ve burned through entire freighters of trit alone (veld would have x3 volume) in days, and I consider my t1 setup to be fairly small.    </p>
<p>Option 1: move six freighters of ore (plus some high-end minerals) to lowsec in order to refine without loss and get cheaper manufacturing lines, then move full freighter of ships/modules/ammo back to highsec. Of course gate and undock campers would like to take a shot at you.    </p>
<p>Option 2: jack up prices to compensate for lowered refining rate (might be negated by refining skills and implants, in this case nerf is ineffective) and increased fees. Afk hauling and convenient routes aren&#039;t going anywhere.    </p>
<p>I don&#039;t think that any significant number of proper highsec industrialists will want to deal with option 1 on daily basis, and option 2 looks quite viable after those hundreds of Retrievers sold at  25mil (400% old cost, 120% new cost) &#8211; players proven to be willing to absorb price hikes when it comes to convenience. That means nerf won&#039;t hit it&#039;s intended target, just add some inflationary pressure to economy. </p>
<p>&#8230;Then again, common sense and doubts didn&#039;t prevent CCP from stepping on their own (and/or ours as well) dicks before. </p>
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		<title>By: SorryImNoob</title>
		<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/comment-page-1/#comment-146114</link>
		<dc:creator>SorryImNoob</dc:creator>
		<pubDate>Sat, 01 Sep 2012 10:54:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20975#comment-146114</guid>
		<description><![CDATA[How Arrogant CCP! Whatever CCP nerf hi sec, utility function of risk aversion cowards cannot be change. Carebears are carebears. ]]></description>
		<content:encoded><![CDATA[<p>How Arrogant CCP! Whatever CCP nerf hi sec, utility function of risk aversion cowards cannot be change. Carebears are carebears. </p>
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		<title>By: Greb</title>
		<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/comment-page-1/#comment-146096</link>
		<dc:creator>Greb</dc:creator>
		<pubDate>Sat, 01 Sep 2012 07:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20975#comment-146096</guid>
		<description><![CDATA[Forget nerfing highsec, lets buff concord. Make is so that concord shoots anyone in null that is above -7. Now no more alts moving crap to null. If you live in null, you stay in null or low. If you live in high, you stay in high or low. With lowsec being the new middle ground, you create tons of conflict. You can create a market for people willing to run good through dangerous space to trade between high/null, which in turn creates juicy targets.  
 
It would be a relativly simple fix, fast and it seems to be in the general theme of the game development. you would of course need to remove standing gain from null rats, but that would just make lowsec even more useful, as you would be grinding standing there if you want to switch to carebearing/ganking.   
 
 ]]></description>
		<content:encoded><![CDATA[<p>Forget nerfing highsec, lets buff concord. Make is so that concord shoots anyone in null that is above -7. Now no more alts moving crap to null. If you live in null, you stay in null or low. If you live in high, you stay in high or low. With lowsec being the new middle ground, you create tons of conflict. You can create a market for people willing to run good through dangerous space to trade between high/null, which in turn creates juicy targets.  </p>
<p>It would be a relativly simple fix, fast and it seems to be in the general theme of the game development. you would of course need to remove standing gain from null rats, but that would just make lowsec even more useful, as you would be grinding standing there if you want to switch to carebearing/ganking.   </p>
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		<title>By: itsjustme</title>
		<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/comment-page-1/#comment-146095</link>
		<dc:creator>itsjustme</dc:creator>
		<pubDate>Sat, 01 Sep 2012 07:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20975#comment-146095</guid>
		<description><![CDATA[ccp geymaster said one thing right to all eve players, meh ]]></description>
		<content:encoded><![CDATA[<p>ccp geymaster said one thing right to all eve players, meh </p>
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		<title>By: KAE</title>
		<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/comment-page-1/#comment-146080</link>
		<dc:creator>KAE</dc:creator>
		<pubDate>Sat, 01 Sep 2012 06:34:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20975#comment-146080</guid>
		<description><![CDATA[I play both in 0.0. But I like this game, and want CCP do well on financial side. Nerfin high-sec is like CCP shooting in their leg. There WILL be exodus of carebears, who are also vital to game economy and affect all of us. 
 
Buff low-sec - yes, nerf high-sec - hell no.  ]]></description>
		<content:encoded><![CDATA[<p>I play both in 0.0. But I like this game, and want CCP do well on financial side. Nerfin high-sec is like CCP shooting in their leg. There WILL be exodus of carebears, who are also vital to game economy and affect all of us. </p>
<p>Buff low-sec &#8211; yes, nerf high-sec &#8211; hell no.  </p>
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		<title>By: buggrit</title>
		<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/comment-page-1/#comment-146033</link>
		<dc:creator>buggrit</dc:creator>
		<pubDate>Sat, 01 Sep 2012 00:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20975#comment-146033</guid>
		<description><![CDATA[They need stuff that goes counter flow. When a side is losing, it should get some advantages that boost defense. 
All the best stuff comes with victory, and sure it must, but being near to death concentrates efforts wonderfully. 
Taxes on high-security going up are taken from players, so they are no isk faucet. Why not use them to install defences, run special prizes and missions to retake a vital zone (1 bil for the group that takes it, courtesy of high sec taxes) or other things that make people WANT to defend? ]]></description>
		<content:encoded><![CDATA[<p>They need stuff that goes counter flow. When a side is losing, it should get some advantages that boost defense.<br />
All the best stuff comes with victory, and sure it must, but being near to death concentrates efforts wonderfully.<br />
Taxes on high-security going up are taken from players, so they are no isk faucet. Why not use them to install defences, run special prizes and missions to retake a vital zone (1 bil for the group that takes it, courtesy of high sec taxes) or other things that make people WANT to defend? </p>
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		<title>By: DarthNefarius</title>
		<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/comment-page-1/#comment-146032</link>
		<dc:creator>DarthNefarius</dc:creator>
		<pubDate>Sat, 01 Sep 2012 00:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20975#comment-146032</guid>
		<description><![CDATA[Actually there was some talk about that with the intro of sleeper like AI planned &amp; NPCs that can&#039;t be speedtanked in anout thread by the same CCP emplyee ]]></description>
		<content:encoded><![CDATA[<p>Actually there was some talk about that with the intro of sleeper like AI planned &amp; NPCs that can&#039;t be speedtanked in anout thread by the same CCP emplyee </p>
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		<title>By: lol</title>
		<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/comment-page-1/#comment-146021</link>
		<dc:creator>lol</dc:creator>
		<pubDate>Fri, 31 Aug 2012 23:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20975#comment-146021</guid>
		<description><![CDATA[Thats the fun part of the game.  High sec is boring as shit and if you play the game right you should only use it to buy shit. ]]></description>
		<content:encoded><![CDATA[<p>Thats the fun part of the game.  High sec is boring as shit and if you play the game right you should only use it to buy shit. </p>
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		<title>By: Bear1990</title>
		<link>http://evenews24.com/2012/08/31/dev-post-factional-warfare-update/comment-page-1/#comment-146020</link>
		<dc:creator>Bear1990</dc:creator>
		<pubDate>Fri, 31 Aug 2012 23:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20975#comment-146020</guid>
		<description><![CDATA[CLEVER GIRL! 
  &lt;a href=&quot;http://aznbadger.files.wordpress.com/2010/09/muldoon.gif%3Fw%3D406&quot; rel=&quot;nofollow&quot;&gt;http://aznbadger.files.wordpress.com/2010/09/muld...&lt;/a&gt; ]]></description>
		<content:encoded><![CDATA[<p>CLEVER GIRL!<br />
  <a href="http://aznbadger.files.wordpress.com/2010/09/muldoon.gif%3Fw%3D406" rel="nofollow"></a><a href="http://aznbadger.files.wordpress.com/2010/09/muld" rel="nofollow">http://aznbadger.files.wordpress.com/2010/09/muld</a>&#8230; </p>
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