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	<title>Comments on: Jester&#8217;s Trek: No problem</title>
	<atom:link href="http://evenews24.com/2012/08/23/jesters-trek-no-problem/feed/" rel="self" type="application/rss+xml" />
	<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/</link>
	<description>News from Eve Online, 0.0 updates, Opinions and gossip.</description>
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		<title>By: Anonymouse</title>
		<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/comment-page-1/#comment-144963</link>
		<dc:creator>Anonymouse</dc:creator>
		<pubDate>Sat, 25 Aug 2012 02:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20755#comment-144963</guid>
		<description><![CDATA[The profit is earned by using them, not selling them. Or keeping your space secure. Or getting more space to secure... ]]></description>
		<content:encoded><![CDATA[<p>The profit is earned by using them, not selling them. Or keeping your space secure. Or getting more space to secure&#8230; </p>
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		<title>By: techcounter</title>
		<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/comment-page-1/#comment-144954</link>
		<dc:creator>techcounter</dc:creator>
		<pubDate>Fri, 24 Aug 2012 23:39:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20755#comment-144954</guid>
		<description><![CDATA[Counting their moon numbers they should make atleast 500b, but I guess their leadership has to make money somehow, as the way NC used to do. It&#039;s just amusing that grunts don&#039;t realize it. ]]></description>
		<content:encoded><![CDATA[<p>Counting their moon numbers they should make atleast 500b, but I guess their leadership has to make money somehow, as the way NC used to do. It&#039;s just amusing that grunts don&#039;t realize it. </p>
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		<title>By: Trolls &#62; Goblins</title>
		<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/comment-page-1/#comment-144897</link>
		<dc:creator>Trolls &#62; Goblins</dc:creator>
		<pubDate>Fri, 24 Aug 2012 18:34:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20755#comment-144897</guid>
		<description><![CDATA[That is a problem how? 
 
OTEC and other true meta is awesome. 
 
It&#039;s not stopping people from being friends, it&#039;s limiting the power of the ingame mechanics that makes being friends too easy and powerful. 
 
EVE wants conflict and diversity. ]]></description>
		<content:encoded><![CDATA[<p>That is a problem how? </p>
<p>OTEC and other true meta is awesome. </p>
<p>It&#039;s not stopping people from being friends, it&#039;s limiting the power of the ingame mechanics that makes being friends too easy and powerful. </p>
<p>EVE wants conflict and diversity. </p>
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		<title>By: Trolls &#62; Goblins</title>
		<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/comment-page-1/#comment-144880</link>
		<dc:creator>Trolls &#62; Goblins</dc:creator>
		<pubDate>Fri, 24 Aug 2012 16:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20755#comment-144880</guid>
		<description><![CDATA[There could even be a secondary market for such mission items, as they would enable you to complete missions on the fly, provided you&#039;ve killed someone else for the loot or someone else have and sold it to you. 
 
It doesn&#039;t have to be hauler sized cargo either, you can easily find variations that include different combat ships and put different demands on your cargo. Tech III&#039;s would obviously be popular, but this is hardly the place to flesh out any such suggestions. 
 
Back on track, regions would then be coveted based on the old values such as NPC&#039;s (truesec), minerals or quality of deep-space agents. ]]></description>
		<content:encoded><![CDATA[<p>There could even be a secondary market for such mission items, as they would enable you to complete missions on the fly, provided you&#039;ve killed someone else for the loot or someone else have and sold it to you. </p>
<p>It doesn&#039;t have to be hauler sized cargo either, you can easily find variations that include different combat ships and put different demands on your cargo. Tech III&#039;s would obviously be popular, but this is hardly the place to flesh out any such suggestions. </p>
<p>Back on track, regions would then be coveted based on the old values such as NPC&#039;s (truesec), minerals or quality of deep-space agents. </p>
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		<title>By: Trolls &#62; Goblins</title>
		<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/comment-page-1/#comment-144877</link>
		<dc:creator>Trolls &#62; Goblins</dc:creator>
		<pubDate>Fri, 24 Aug 2012 16:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20755#comment-144877</guid>
		<description><![CDATA[An even more typical variant would be existing small-volume courier missions. Go X jumps, deliver/pickup Y item in Z station and back. It gets you out flying in space, meeting other pilots in ships in space. ]]></description>
		<content:encoded><![CDATA[<p>An even more typical variant would be existing small-volume courier missions. Go X jumps, deliver/pickup Y item in Z station and back. It gets you out flying in space, meeting other pilots in ships in space. </p>
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		<title>By: Trolls &#62; Goblins</title>
		<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/comment-page-1/#comment-144876</link>
		<dc:creator>Trolls &#62; Goblins</dc:creator>
		<pubDate>Fri, 24 Aug 2012 16:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20755#comment-144876</guid>
		<description><![CDATA[Indeed, appeals that involve ships flying in space. 
 
It can be ratting, missions, mining whatever. 
 
It could even be new things like missions that are not based around NPC grind, but rather travelling around (a gurista agent giving you an assassination mission of an angel commander, sending you down south for a single NPC kill and back, or maybe PvP assassination missions based on corporate standings; if you&#039;re in Test, kill a member of a specific A-corp or similar). I&#039;m not saying that&#039;s how it should be done, but the possibilities are endless if you find the current ship-based PvE to be dull and &quot;grindy&quot;. 
 
As far as my comment went, it only meant to say things related to ships (ship-ship, ship-space) rather than structures. ]]></description>
		<content:encoded><![CDATA[<p>Indeed, appeals that involve ships flying in space. </p>
<p>It can be ratting, missions, mining whatever. </p>
<p>It could even be new things like missions that are not based around NPC grind, but rather travelling around (a gurista agent giving you an assassination mission of an angel commander, sending you down south for a single NPC kill and back, or maybe PvP assassination missions based on corporate standings; if you&#039;re in Test, kill a member of a specific A-corp or similar). I&#039;m not saying that&#039;s how it should be done, but the possibilities are endless if you find the current ship-based PvE to be dull and &quot;grindy&quot;. </p>
<p>As far as my comment went, it only meant to say things related to ships (ship-ship, ship-space) rather than structures. </p>
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		<title>By: Youi</title>
		<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/comment-page-1/#comment-144762</link>
		<dc:creator>Youi</dc:creator>
		<pubDate>Fri, 24 Aug 2012 03:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20755#comment-144762</guid>
		<description><![CDATA[You can&#039;t because CCP would rather spend time on stuff to improve the game than artificially trying to stop people being friends. Whatever mechanic CCP put it place to reduce the blue list players would find a away around it. You only have to look at OTEC to see how groups that are red to each other agreed out of game not to attack each other in some scenarios. ]]></description>
		<content:encoded><![CDATA[<p>You can&#039;t because CCP would rather spend time on stuff to improve the game than artificially trying to stop people being friends. Whatever mechanic CCP put it place to reduce the blue list players would find a away around it. You only have to look at OTEC to see how groups that are red to each other agreed out of game not to attack each other in some scenarios. </p>
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		<title>By: M1k3y</title>
		<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/comment-page-1/#comment-144750</link>
		<dc:creator>M1k3y</dc:creator>
		<pubDate>Fri, 24 Aug 2012 02:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20755#comment-144750</guid>
		<description><![CDATA[Remove the ability to blue? 
 
Imagine the rage/tears. ]]></description>
		<content:encoded><![CDATA[<p>Remove the ability to blue? </p>
<p>Imagine the rage/tears. </p>
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		<title>By: IRC dude</title>
		<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/comment-page-1/#comment-144721</link>
		<dc:creator>IRC dude</dc:creator>
		<pubDate>Thu, 23 Aug 2012 23:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20755#comment-144721</guid>
		<description><![CDATA[IRC has no moon income and functions just fine as a large nul-sec sov holding alliance.  They don&#039;t give a crap about tech, and have held space for a long time just fine. ]]></description>
		<content:encoded><![CDATA[<p>IRC has no moon income and functions just fine as a large nul-sec sov holding alliance.  They don&#039;t give a crap about tech, and have held space for a long time just fine. </p>
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		<title>By: nerf tech</title>
		<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/comment-page-1/#comment-144718</link>
		<dc:creator>nerf tech</dc:creator>
		<pubDate>Thu, 23 Aug 2012 23:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20755#comment-144718</guid>
		<description><![CDATA[Then their empire would be smaller (or at least wouldn&#039;t cover regions they don&#039;t care about), their pets would have to fend for themselves. And our little lowsec alliance could move to null on it&#039;s own without having to be a pet or renter. ]]></description>
		<content:encoded><![CDATA[<p>Then their empire would be smaller (or at least wouldn&#039;t cover regions they don&#039;t care about), their pets would have to fend for themselves. And our little lowsec alliance could move to null on it&#039;s own without having to be a pet or renter. </p>
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		<title>By: ring mining</title>
		<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/comment-page-1/#comment-144716</link>
		<dc:creator>ring mining</dc:creator>
		<pubDate>Thu, 23 Aug 2012 23:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20755#comment-144716</guid>
		<description><![CDATA[replace moon goo with ring mining, now you still have tech and whatever else flowing into the game. But people get it through pve. 
 
Also people just do whatever gives them the most isk / hour doing pve anyway (look at incursions dying when you couldn&#039;t just deltole deltole deltole anymore) if ring mining gives more isk per hour than running havens then people will move from haven grinding to ring mining grinding, which will turn the isk faucet into a tech faucet.  
 
Your average alliance grunt can make more money, an isk faucet turns down, and Tech 2 ships get a little cheaper (and blow up in larger numbers) ]]></description>
		<content:encoded><![CDATA[<p>replace moon goo with ring mining, now you still have tech and whatever else flowing into the game. But people get it through pve. </p>
<p>Also people just do whatever gives them the most isk / hour doing pve anyway (look at incursions dying when you couldn&#039;t just deltole deltole deltole anymore) if ring mining gives more isk per hour than running havens then people will move from haven grinding to ring mining grinding, which will turn the isk faucet into a tech faucet.  </p>
<p>Your average alliance grunt can make more money, an isk faucet turns down, and Tech 2 ships get a little cheaper (and blow up in larger numbers) </p>
]]></content:encoded>
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		<title>By: Trolls &#62; Goblins</title>
		<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/comment-page-1/#comment-144700</link>
		<dc:creator>Trolls &#62; Goblins</dc:creator>
		<pubDate>Thu, 23 Aug 2012 22:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20755#comment-144700</guid>
		<description><![CDATA[Of course you can, you just restrict the infinity of the blue mechanic or completely remove it. 
 
What you can&#039;t do is stopping people from collaborating politically. Not many people would like to stop that on the other hand though, and collaboration is not a problem within itself. 
 
The problem is imbalanced and overblown political tools and mechanics, like the inifinite blue list. 
 
Having friends, that are more difficult to distinguish on a heavy grid, is well different from friends that you  can simply blue and remove from overview. 
 
It&#039;s a perfect example of the &quot;cumber in number&quot; perspective. Today you can have 500 friends sitting on a gate, and as soon as one neutral player slip through everyone will know to shoot him, because he is the only visible target. He can&#039;t hide in your mass so your numbers have no cumber. That is a game mechanic, not a player ideal. 
 
The problem isn&#039;t that large alliances, politics or blobs exist - the problem is that the game mechanics are not balanced in regard to them. They are serving them. ]]></description>
		<content:encoded><![CDATA[<p>Of course you can, you just restrict the infinity of the blue mechanic or completely remove it. </p>
<p>What you can&#039;t do is stopping people from collaborating politically. Not many people would like to stop that on the other hand though, and collaboration is not a problem within itself. </p>
<p>The problem is imbalanced and overblown political tools and mechanics, like the inifinite blue list. </p>
<p>Having friends, that are more difficult to distinguish on a heavy grid, is well different from friends that you  can simply blue and remove from overview. </p>
<p>It&#039;s a perfect example of the &quot;cumber in number&quot; perspective. Today you can have 500 friends sitting on a gate, and as soon as one neutral player slip through everyone will know to shoot him, because he is the only visible target. He can&#039;t hide in your mass so your numbers have no cumber. That is a game mechanic, not a player ideal. </p>
<p>The problem isn&#039;t that large alliances, politics or blobs exist &#8211; the problem is that the game mechanics are not balanced in regard to them. They are serving them. </p>
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		<title>By: BrokenSanity</title>
		<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/comment-page-1/#comment-144683</link>
		<dc:creator>BrokenSanity</dc:creator>
		<pubDate>Thu, 23 Aug 2012 21:43:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20755#comment-144683</guid>
		<description><![CDATA[wait...goons only makes 175 bill a month? That isn&#039;t that much more than I make lol ]]></description>
		<content:encoded><![CDATA[<p>wait&#8230;goons only makes 175 bill a month? That isn&#039;t that much more than I make lol </p>
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		<title>By: asdf</title>
		<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/comment-page-1/#comment-144571</link>
		<dc:creator>asdf</dc:creator>
		<pubDate>Thu, 23 Aug 2012 17:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20755#comment-144571</guid>
		<description><![CDATA[Under 200b in month from tech to goons says to me that shittani is taking pretty big cut for himself ]]></description>
		<content:encoded><![CDATA[<p>Under 200b in month from tech to goons says to me that shittani is taking pretty big cut for himself </p>
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		<title>By: The Judge</title>
		<link>http://evenews24.com/2012/08/23/jesters-trek-no-problem/comment-page-1/#comment-144543</link>
		<dc:creator>The Judge</dc:creator>
		<pubDate>Thu, 23 Aug 2012 16:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.evenews24.com/?p=20755#comment-144543</guid>
		<description><![CDATA[If you remove tech and replace that income source with NPC bounties the QQ&#039;ing about afk cloaking will finally get that idiotic mechanic nerfed.  It&#039;s the only zero risk pvp in EVE and all the people that support it argue that everything is about risk vs reward while doing something that involves zero risk and has infinite rewards when it comes to the meta gaming result.  Oh well, typical EVE hypocrites. ]]></description>
		<content:encoded><![CDATA[<p>If you remove tech and replace that income source with NPC bounties the QQ&#039;ing about afk cloaking will finally get that idiotic mechanic nerfed.  It&#039;s the only zero risk pvp in EVE and all the people that support it argue that everything is about risk vs reward while doing something that involves zero risk and has infinite rewards when it comes to the meta gaming result.  Oh well, typical EVE hypocrites. </p>
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