Gevlon Globbin is famous in the Word of Warcraft circle for having mastered the “gold-cap” concept. His Eve journey show a very interesting “outside the box” approach to the game, PVE and the trade hubs, reason for which we invite you to pay a visit to his blog.

Greedy Goblin: Bubble-camp survival guide

So, you want to haul little things in nullsec or just want to scout around. As I posted already, I flied around the map, losing covops only to ignorance. You practically can’t lose these ships unless you do something silly.

First, the fitting. Your covops frigate need nanofiber internal structures in the low slot, a microwarpdriver in the middle and a covops cloak on high. The rigs are debatable, you can use either polycarbons for more speed or thermal shielding to jump further via microwarp. You can put on some small tank with adaptive invulnerablity or small shield extender, but the latter increases your signature radius, making it faster to lock you.

Skills recommended (besides the ones required for ship and fittings):
Evasive maneuvering: faster align
Navigation: faster travel
Energy management: more capacitor
Energy systems operation: faster capacitor recharge
Acceleration control: faster MWD
Thermodynamics: overheat MWD
Warp drive operation: decrease capacitor need for warp

The simplest bubble camp is the warpout camp. You jump trough the gate and the gate is bubbled, you can’t warp. You are gate-cloaked so can look around, select a direction where no wrecks, containers or ships can break your cloak. If there is a celestial there, you can align it. If there is none, you can double-click the space where you want to go. If a direction is surprisingly easy, it can be a trap, a cloaked ship can wait there.

You doubleclick or press align, then instantly the microwarpdrive and the cloak. “Instantly” means after the ship starts to move. While you can’t use modules cloaked, they finish their last cycle. This is why I prefer the long cycle provided by the thermal shielding rigs. The campers will see you decloak-recloak. They have a second to approach you with microwarpdriver. If they get closer than 2000m, you decloak and can’t recloak in 5 seconds. You can’t recloak if they lock you. So it’s important to choose a direction that is not flying directly into them. They don’t know where you are, just guess after your last position, this is why it’s important to get as far as you can by using MWD. After you got out of the bubble, just warp away cloaked.

If the gate thrown you to a very unlucky place, close to containers, wrecks you can always jump back by running to the gate. 12 km with overheated MWD is just a few seconds and you can cloak at some point. If you are decloaked at any point, it doesn’t mean instant death. MWD instantly and you can reach the edge of the bubble before they can blow up your ship.

While this isn’t hard in theory, the screen will be full of things in reality that can be overwhelming first time. I strongly suggest practicing. Go to a bubblecamp (Torrinos gate always bubbled) and pass it some times with an insured, empty ship.

The surprise-bubble is the advanced way. There is no bubble, so you casually start warping. They create a bubble before you could complete the aligning so you can’t warp. The point is that you did not start the MWD, so you won’t be far from your last position, therefore you can be more easily decloaked. The solution is simple: don’t warp away casually when there are more than 1 non-friendly are in the system. Start aligning, hit cloak and MWD. After reaching warp speed, warp. You’ll warp a few seconds later if there is no bubble, if there is you MWD-ed away from the last known position.

The most advanced is the warpin bubble:

If you warp from the gate on the top to the gate on the bottom, you’ll fly on the green line, which is crossing a bubble, breaking your warp. The campers carefully placed a container on the impact point, so you’ll instantly decloak. The solution is not jumping between gates when there are more than 1 non-friendly in local. You shall jump to a celestial and then 70-100 km to the gate, so you arrive from a different direction and land outside a bubble that completely envelops the gate. You can maneuver between the campers or turn back if they are too good.

The most common reason of dying in a covops is not taking it seriously. If you need to go AFK, if you want to Alt-Tab, first warp to a celestial, be cloaked there while AFK. Don’t do “just 10 seconds AFK” things while flying in enemy space.
Watch local channel, check the map for “ships destroyed the last hour”.
Don’t warp to belts. They can be large and even if you warp to 100km you can end up between asteroids decloaking you.
Be extra careful in tubes. They are series of systems where you can go just one way. The homeowners can get ahead of you via jump bridge. If you see someone following you (same guy in local for a few jumps), just warp to a celestial and AFK for some time.
Watch your capacitor. Long range warps can empty it, making you unable to use MWD.

With a strategic cruiser you can fit a propulsion subsystem called interdiction nullifier and an offensive subsystem called covert reconfiguration, making your ship immune to bubbles and able to cloak.

The most important thing however is that everything can be caught. When you go to enemy space, always have forward scout. If you are the forward scout, have nothing of value on the ship (you can have an exotic dancer), have it platinum insured (it won’t pay much, but little is better than none), don’t have expensive implants (no matter how tempting to use nomad set), have your medical clone updated and placed somewhere where you have replacement ship.

PS: Some conspiracy theory for today. GSF will soon reset various allies to TEST and PL. This means they will be neutrals to GSF members, therefore attacked. Still they keep on being blue with TEST and PL which makes little sense and seem to be good for nothing but misunderstandings and friendly fires. Resetting whole HBC (Honeybadger Coalition, the name of TEST, PL and allies) makes sense. Being blue to HBC makes sense. Being blue to part of them not. I think it’s a masterful move from TEST and GSF leadership in order to solidify their power. Its purpose is to make small HBC alliances to dissolve and pilots/corps join into TEST alliance (or PL). It would perfectly make sense as Dreddit, the major corporation of TEST is bigger than these alliances, so there is little reason to threat them as separate, powerful entities.

- Gevlon Goblin

Wednesday morning report: 141.6B (which is 40% of the whole TEST asset) (3.5 spent on main accounts, 2.4 spent on Logi/Carrier, 2.2 on Ragnarok, 1.6 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift)

Send us Intel/Corrections via dropbox or shoot us an e-mail

Send us Intel/Corrections via dropbox or shoot us an e-mail

  • TheRagingTurtle

    Nice little report for those new or inexperienced pilot, learn how to proof read first.

    I'm not fond of the HBC and the CFC but how the hell does your comments of their changes in standings have any relevance to your article. Is it because you didn't get on the raging train when the news got leaked, or was it because you wanted some much needed attention.

    • Vanquisher

      Funny part is that its proving that he has not much of a clue about nullsec dynamic. If this news is true it means that GSF and HBC leaders declared their victory in war with NC. and -A-. Why?

      Because its common move during periods of stagnation its providing pvpers with something to shot during recovery periods without much risk to the powerblock as a whole. Those punch bags will either failcascade and get absorbed in to main alliances, bleed members till they are empty husk that can be reset for a quick victorious war, move out and get propably reset before they do that or stay bend over till their masters need them once more. Ofc it might go wrong and someone important JF alt gets killed creating epic drama leading to mutual resets etc. Tho to be hones mutual reset of HBC and GSF currently is propably the only thing that would provide some entertaining news. The other one would be that NC. after losing its space would join forces with -A- actualy forming the block that could at least hold the HBC or GSF at bay. Tho more propably at that point we would see honey badger goonswarm rebrosing and steam rolling over their sov in bloob crosing 2000 players on important timers.

  • caldari

    I learned something new!

  • bravomoonsailor

    Cloaked ships dont decloak each other anymore. Changed in inferno. Learn how to proofread ffs

    • lugalbandak

      i think he ment that you can only go in 1 direction where the cloack ship will be , otherwise you wont go to that direction right? cloacky ships decloacks whola

  • FormerCFCPet

    still missing section on drag bubbles (stop bubbles mentioned). delay bubble is what this guy refers to as surprise bubble.

    overall the info isn't too bad, except for:
    "SF will soon reset various allies to TEST and PL. This means they will be neutrals to GSF members, therefore attacked. Still they keep on being blue with TEST and PL which makes little sense and seem to be good for nothing but misunderstandings and friendly fires."

    that makes no sense whatsoever.
    ever hear the term renters? imagine the headache to have to maintain not just a list of your blues (which in cfc is already extensive) but also all the renters of your blues. + all the whining of people shooting blues because their standings weren't updated in time, or (like -a- pulled on my former corp: standings are only updated on fridays, so blap I get to shoot you :D )

    cfc isn't a single alliance… hbc isn't a single alliance either. getting both to maintain shared bluelists when someone rents space out (or keeps pets) is a nightmare.

    afaik the intention is to let goons roam delve in search of renter kills. Too much blue is bad (yes even for the cfc there is such a thing as too much blue), so they have to farm them from somewhere. Test/PL and CFC won't shoot eachother but the rest of the coalition should stick to their own space. since cfc don't live in HBC space and HBC members (other than test/pl) won't be expected in cfc space… I doubt much blue on blue will occur. In particular since there are no CFC deployments in delve/querious

    -end wall of text-
    TL:DR; conspiracy theory fail

    • http://twitter.com/xxxAlloxxx @xxxAlloxxx

      So you are confirming that CFC dos in fact keep pets not allies?

    • FA grunt

      Umm there will massive killings of these neutrals FA garenteed after we finish up with nc.

  • plz stop

    Sry to be the negative nancy but this dude needs to stick to teaching ppl how to make isk and avoid pvp. It is painfully obvious just from his lingo that he only thinks he knows what he's talking about

    • http://twitter.com/xxxAlloxxx @xxxAlloxxx

      He has the basics down as far as avoiding gate camps. Which from my experience attempting to avoid a gate camp is not the same as trying to engage in pvp. Yes I read threw it and try'd to find something to troll him on but other then the lingo he used (which is god awful) it was basically pretty on the button.

      • plz stop

        yea i pretty much stopped reading after i read "microwarpdriver"

  • NC. Scrub

    This is actually really decent info for a new player. Your terminology is a bit off, you missed a few things here or there like how to chose the proper celestial to bounce to avoid drag/pull bubbles, but overall well done. Spend at least another year in Eve before you attempt to buy your supercaps or you will just end up looking like a complete fucktard. Toodles GG.

    • tyyr

      Cannot wait to see his storebought capital losses. Pleae Mr. Gobbles please post your storebought alt names and losses when they happen.

  • eve grunt

    This dude thinks he discouvered pouder. as someone already pointed it, cloacked ships don't decloak each other anymore, + when decloaking the penalty is no longer 5 secs untill you can cloak again. Friendly advise, go back to WoW farm gold.
    btw why this retarded article is new anyway, is riverine so ansious to show anythibng to "fight" the new goon propaganda site?

    facepalm

  • lol

    i stopped reading after "jump via mwd"

  • obs

    This was a good and informative article, much better than the last one, but not great.

    Two suggestions contradict each other: not to use a shield extender, because it increases the signature, but then suggesting to use an MWD, which does exactly that. The difference a shield extender makes to your signature compared to an MWD is pretty much negligible.

    When you have to burn back to a gate and turn on your MWD then your signature increases instantly, it makes it much easier to lock you and to volley you, all while you are still accelerating and your transversal speed is low. You are better off with an AB. Frigates will still lock onto you fast, but these often use warp scramblers and webs and they will turn your MWD off and slow you simultaneously, while an AB will not get turned off in such a situation. It leaves you a good chance to still get to the gate, to keep some transversal speed with a small signature before you get hammered.

    My rule of thumb is: it is better to fit for the worst case than trying to get more lucky. Fitting for the worst case means that you know what can happen, you have fitted for it and also know how to get out of a bad situation. Best part is one can follow your reasoning for the fitting and understand it.

    There is other stuff I could go into, like using warp core stabs, because you are not going to fight anyway, but I leave this to others.

    • dfsd

      Wanted to +1 this to get more idiots coming with ab cheetahs to my gate camps, but not worth it as I don't really do gatecamps much.

      • obs

        *lol*

        Stupid reasoning, "come to my gate camps, because I don't do gate camps". You should have said that you are so l33t you catch ships at gates without actually being there, and only you and Chuck Norris know how.

        All you need for a frigate with a cloak is a sound starting vector. You look at who can intercept you and fly away in a 90-degree angle. It is impossible to guess what your second vector will be as long as you do not pick any celestial objects or obvious gaps for direction, because this gets you caught fastest and simply because these are the directions everyone searches for you first. What is obvious to you is obvious to a gate camper, too. As long as you stay cloaked can you manoeuvre around without haste or panic and choose your next steps. How much end-speed you have after 2-3 seconds is irrelevant really. What matters is that you have moved enough not to get decloaked.

        If you really do get decloaked can you still hope to make it back and try again, because a huge signature and high speed can work against you just the same.

        Then running off with an MWD at high speed and getting caught is as stupid as what this biker does:
        [youtube XmE6ieg5Nwg http://www.youtube.com/watch?v=XmE6ieg5Nwg youtube]

    • http://twitter.com/xxxAlloxxx @xxxAlloxxx

      Your a fucking idiot and will die to the first gate camp.

      Why are you going to die to the first camp? Cause you fit a stupid ab, the point is to pick where you are going to burn to first or decide if your going to re-approach gate. Then burn in that direction hitting mwd then cloak right away. If you do it right you will get a full cycle of mwd off while cloaked. Therefore sig or lock time plays no part in this (if your using your hot-keys right and the hostiles don't have a god mode ceptor pilot :) )

      Either stop trolling or learn2playeve better.

      • obs

        When you do it right, sure. I am talking about the worst case. Anyone can shoot off and get lucky. This is hardly survival. It is the stupid approach to bubbles.

        • http://twitter.com/xxxAlloxxx @xxxAlloxxx

          And your a troll ty for confirming it. Now go back to your sanctums ya goon pet.

          • The 1%

            Retards. You hit cloak, then MWD. The first cycle of the MWD will still happen, and having the cloak activated a half second before the MWD prevents the sig bloom from the MWD.

          • obs

            It does not always work.

        • ViperRum

          No you are pretty dumb. Yeah the shield extender increases sig as does the MWD. But here is the thing…you need to either get back to the gate FAST or out of the bubble FAST. A shield extender wont do that. And AB wont give you enough speed boost, IMO. You see, the hostiles will start running to the last place they saw you and will try to decloak, the more distance you put between you and your last known location the better your chances of survival. Whether you head to the gate or out of the bubble depends, IMO, on the size of the gang….the bigger the gang the better off you are likely to be by reapproaching the gate…cloaked of course.

          Basically the mwd+cloak manuever is the standard approach to dealing with a bubble camp.

          • obs

            The MWD+cloak trick has little to do with bubbles. What it does is that it lets you insta warp on decloak. It is pointless when you have a covops cloak. It is really only helpful with bigger ships that take too long to align and when there are no bubbles stopping you from going into warp.

          • ViperRum

            No dopey, I'm talking about hitting your MWD, then your cloak, so that the MWD will finish that one cycle giving you a speed boost that carries you quickly outside the bubble…or back to the gate.

            It is standard operating procedure.

          • obs

            That is all good and I am sure you are having great fun with it, but when you have a 10-men gang on a gate and blocking your back will you only decloak and bounce off before you can jump and for everyone's entertainment. Not to mention the annoying delay one can get before the jump.

            It is really only cool when one is alone in a system and one can speed around and pretend to be the king of the bubbles while it is another 10 jumps to go.

          • Born of 0.0

            Im not sure you understand the mechanics.
            First, stop reffering to the mwd+cloak trick used by haulers, that is unrelated to this article as this is about cov ops. The mwd+cloak trick for cov ops is very different to that. I recommend going onto sisi and having a play around with bubbles.

            Standard procedure for gate camping is bubble at 0 (possibly delayed), have cepters/fast stuff burn to last known location. The further you are from this last known location, the better. Also the MWD provides the speed needed to actually make it out of the bubble.

            Now I dont know when the last time you logged in was, but session timer is 10 seconds, and your gate cloak is 60 seconds. Hence there should be no delay when trying to jump back through a gate, and for any other delays associated with jumping, as soon as you hit jump, you are invulnerable.

            Let me take your hypothetical situation of "worst case scenario". Lets say, your name is obs and you have forgotten how to cloak, and you are in a T2 large bubble. Make it 3 T2 large bubbles. You have 2 options of survival: Burn back to gate, burn for edge of bubble. Which would be better, an AB or a MWD?
            To make this simpler, now that you lack a cloak, you might aswell be in a rifter. Please take a rifter (your leaders should supply you with one) with AB to a gate camp, and try to burn back to gate, buy a new rifter and try again with MWD, try again with your shiny new rifter, and again.

            This is coming from a pilot whos first ship after frigate was cheetah, and who promptly lost it in 0.0 within the week. My current cheetah is a few years old.

            P.S solid article

          • obs

            You are pretty much an idiot when your worst case scenario is to have forgotten how to cloak.

          • Born of 0.0

            I was taking your example of worst case scenario where you are unable to cloak for whatever reason, maybe they have an instalock cepter, point remains.
            Due to your arguments lacking basic structure and being unable to interpret or recognise valid points made by others, I would in a normal circumstance accuse you of trolling, but I will leave it up to the administrators to determine if that is against their intended uses for this website. *insert goon propaganda here*

          • obs

            The point is that ABs leave you a low signature and you use the remaining PG for a tank of course. I should have mentioned it perhaps and I do not know why I didn't. I thought it was obvious from my argument of going with a low signature.

            Nothing is idiot proof, but you can get a 9k eHP buffer tank and more out of a Helios. It is usually enough to get back to the gate and try again when you have come out too close to a tackler.

            MWDing sure is nice, but it is just a matter of luck where you have come out and if you can find a straight path. Too many objects in your path will decloak you and it then only needs the attention of one pilot to get catch you, while preparing for this event and using the sig advantage, and of course a tank, means that several campers need to be paying attention.

            Does this explain it better?

          • http://twitter.com/Ubiquitousnewt @Ubiquitousnewt

            I have never, ever had tank save me on any ship smaller than a BS, or burning back to gate, save me at a gatecamp. The MWD+cloak trick on the other hand works most of the time.

          • Born of 0.0

            My point remains, you have a better chance of survival using a MWD than an AB for 2 reasons, which are the same, mentioned by others.
            Speed.

            Your sig radius is irrelevant when you are cloaked, therefore MWD>AB. Your tank is also irrelevant when cloaked (MWD>AB)

            If I did not make it clear in my other post, MWD is also > AB whilst uncloaked, as covering the distance between the gates in a small amount of time is better than slow boating with an AB.

            The reason for this is that you can cover a greater distance in a MWD frig before being locked than you can in a AB frig (fact). If, for whatever reason you are locked before you reach gate, and become scrammed and webbed, the speed at which you are traveling with the MWD will carry you forwards an extra few kms (especially with the 1 second tic) which is more than enough in 99% of cases to get to the gate before big things can hit you.
            Now, in a majority of these cases where a MWD will save you, an AB will get you killed. If you happen to be in a situation where you would die with a MWD, you would find yourself in a pod alot quicker were you using an AB.

            Please, devise a scenario where your AB frig will outdo a MWD frig, and then before you post, think about how many times this scenario would occur compared to scenarios where MWD>AB.

          • obs

            This is not a forum. No one can help you with your disbelieve. Either STFU or try yourself.

          • lolscrub

            You are an idiot and either a 3 month old Test Rifterpilot or a troll. Hush now while people who play this game for more then a few weeks and actually know gatecamp mechanics tell you this: You fitted an AB and land in a decent gatecamp which is not run by people like you, you die! That is all. Period.

          • wootsnoot

            you should listen to "Born of 0.0"…..

  • Just Bob

    You are an idiot

  • Budge

    There is no conspiracy theory, GSF has most of 0.0 blue, so resetting test's blues, or renters is inevitable. Whats funny about this is, a lot of the those guys that will lose blue status thought they would be safe by joining the winning side. Members in alliances like Li3 will carebear it up, only to be kill farmed by GSF&pets for life. These alliance will be blobbed, and fall apart in short order.

  • Space troll

    Nice post, Will making bombing bookmarks and how to properly align make the news as well???

  • kyshonuba

    You can use your directional scan and reconfigure it to make the scanner reveal mobile warp disruptures.

  • ViperRum

    You doubleclick or press align, then instantly the microwarpdrive and the cloak. “Instantly” means after the ship starts to move. While you can’t use modules cloaked, they finish their last cycle. This is why I prefer the long cycle provided by the thermal shielding rigs. The campers will see you decloak-recloak. They have a second to approach you with microwarpdriver. If they get closer than 2000m, you decloak and can’t recloak in 5 seconds. You can’t recloak if they lock you. So it’s important to choose a direction that is not flying directly into them. They don’t know where you are, just guess after your last position, this is why it’s important to get as far as you can by using MWD. After you got out of the bubble, just warp away cloaked.

    Turn, your forgot turn. A good inty pilot or even some guys in assfrigs will try to move so they are travelling along a similar alignment….or "head you off" to a simple turn once you've engaged the cov ops cloak can be a huge life saver.

  • ViperRum

    You also didn't address drag (a bubble in line with two or more gates that is off the "out gate" say 60 – 80km) or wall bubbles (like a drag bubble but in front of the gate). In this case there isn't much you can do since a good bubble camp will likely have also dropped a handful of cans (3-5) so that when you land in the bubble you are de-cloaked and you can't warp.

    Best strategy is to warp to a nearby celestial and scan the gate using your directional scanner. If you see a hictor, dictor, or an anchored bubble on scan and don't have a good warp in on the gate (i.e. one that is say 200km away from the gate and that isn't inline with any other celestial) your best bet is to set up a safe, go there and wait cloaked until they leave.

    If you have a good warp in, aka perch, then warp to that (cloaked of course) look at the gate and see if you can warp to it directly, if you can do so and jump. Even if there are multiple bubbles and you can't warp to the gate directly, you can, if you are bold, look around and find a route without a visible hostile ship blocking your way, then while cloaked slow boat to the gate. This takes more skill as you'll have to watch the hostiles….and frigates and especially inties like to roam around the gate, even into the bubbles trusting their speed to get them out if necessary. Still you can still get out of a locked down system this way.

  • Anon

    Any reason you are posting what 75-80% of EvE pilots already know? 'To walk you put one foot in front of the other'. Pointing out the obvious just makes you look either like an arrogant prick, or like an idiot who finally learned to walk and thought the rest of the world must have been in the dark as well.

    • Bittervet

      Because- by your numbers – 20-25% of EvE doesnt know it ?

      FFS, he's encouraging people to go poke their noses into 0.0

      • DiscrimmiNation

        No, he's a prick with a fucking hugely inflated ego who keeps posting shit on this site about what a fucking uber gamer he is just coz he "mastered" (lol) WoW gold or some gay as fuck shit like that. He's managed to alienate 99% of the people who read this site with his egotistical bollocks (look it up, I got better things to do) so it comes as no surprise that it took him this long to learn some extremely obvious and basic game mechanics most likely because he's got no mates to fly with. As an ex recruitment officer this guy wouldn't just get denied entry to my corp, he'd get invited to an alt corp I would set up especially to rip this turd off for everything he owned.

        • DiscrimmiNation

          TL:DR
          He needs to get the fuck over himself.

  • Java

    OMG – please go back to playing world of warcraft and we don't even want your stuff. What a bunch of hot air… first he wants to pretend to be a genius of alliances and tech now king of gate camps? Seriously take your blathering and your ego and go back and stare at the auction house in Iron forge with the simple minded can bow to your lighting fast reflexes in stating the obvious

  • No one important

    The funniest part was his theory that PL would absorb HBC alliances. You konw, because PL is *always* recruiting.

  • harescramble1

    Please stop disseminating info, I have flown Bestowers and Iteron's thru null using a prototype cloak and diving up or down out of the plane of the planets to escape pilots while in gate bubbles. If you run into good pilots they know how to uncloak you and your article will create better gatecampers.
    Lets not list gatecheck bookmarks, smack talking in local and warping while they type and our other tricks please.

  • jita trader

    to make it short….. burn back to gate

    • http://twitter.com/Ubiquitousnewt @Ubiquitousnewt

      Burning back to gate actually will get you killed more than successfully running it, in my experience. You're visible, you're locked, you're alpha'd. …as opposed to cloaked, MWDing away from the clusterfuck, and getting to where you want to go.

  • Carl Sagan

    As a salty blockade runner I agree that the "align to open space at or near 90 deg away from bad peeps then MWD / cloak" will get you through some very heavy camps the vast majority of the time.

  • http://twitter.com/Ubiquitousnewt @Ubiquitousnewt

    Pro tip? This actually works. Not all the time, not vs. interdictors, not vs. Serious Business gatecamps with 10+ ships and bubbles in damn near every direction…but more often than not it'll get you past the typical gatecamp of one dude with his two chump alts (which seems to be about how many installations of Eve your average Call of Duty zombie can run before his video card lags…). With no bubbles, you will hardly ever die using these techniques in lowsec.

  • THALES

    THIS SOLUTION WILL BE JUST TEMPORARY THOSE PEOPLE WHO ARE ENGAGED IN PVP WILL FIND SOLUTION TO COUNTER THIS OLD TECHNIQUE

  • toll

    should add when your coming in to a pull/stop bubble that you should see on dscan and it has cans for decloaking, the best method for dealing with those is to decloak while still in warp so that when you land you can immediately cloak and MWD away from the tacklers.

  • Frank

    Well, how else am I supposed to play microwarp golf?