Having traversed an MMO landscape filled with elves and dwarves, The Nosy Gamer finally landed in the beautiful and complex world of New Eden. Excessive exposure to magic and chainmail bikinis along the way led to a fascination with unusual topics that cloning technology just couldn’t cure. The Nosy Gamer an obligatory read for every serious Eve Online aficionado.

The Nosy Gamer: Eve Online’s Hostile Environment for Illicit RMT

I have thought for a long time that the way a game is designed can go a long way toward fighting botting and illicit real money transfers.  Eve Online’s Captain’s Quarters, with menu options only displaying when a mouse passes over an object could make life difficult for botters, expecially since the transparent background for the words would make optical character recognition (OCR) vastly more difficult.  Unfortunately unacceptable loading speeds combined with the feature melting some computers relegated the possibilities to the scrapheap for the foreseeable future.

I also wonder about the ability of game developers to put in anti-botting measures into existing games.   In addition to the fact that players do not like change, our virtual worlds contain a natural constituency opposed to anti-botting measures: botters and those who wish to purchase in-game currency dishonestly instead of using regular game mechanics.  One memorable example was the introduction of a new font for the Eve user interface.  While the old font looked futuristic, the new font is much easier to read.  So why the uproar over the font?  One reason was that the new custom font created by CCP broke all the bots that required OCR to function.  Bot users cried out for the ability to use the old font until the bot developers were able to make their bots read the new font.

That said, CCP did make some game design choices 10 years ago that made CCP Sreegs’ strategy of making New Eden an unprofitable place for the illicit RMT trade and its associated fleet of bots achievable.  The first of those design decisions is having all players play on a single shard.  In all other major MMORPGs the fact that the games utilize multiple shards leads the illicit RMT companies to naturally form cell systems in order to conduct business.  This leads to game companies playing whack-a-mole, discovering a network here and a network there, but only rolling up a fraction of an illicit RMT company’s operations unless the company gathers up enough information to conduct a mass banning.

Eve Online presents a much more manageable environment to monitor.  While policing 5,201 visitable k-space systems and 64 regional markets is challenging, CCP only needs a small 4-man team to wreck havoc on New Eden’s botters and illicit ISK sellers.  Imagine how much manpower is required to police a game that has 20, 50, or in the case of World of Warcraft, hundreds of shards.  Those other games either have to divert resources to police the illicit activity or, as happened with Runescape, allow the bots to run wild.

The second major design decision that affects the fight against illicit RMT is that Eve is a free-for-all player vs. player game with no absolute safe zones.  In other games, especially on player vs. environment (PvE) shards, players can do very little, if anything, to interfere with those engaged in illicit RMT activities like botting or farming instances with valuable loot.  When I played World of Warcraft back in 2005 I remember warnings that griefing gold farmers by using tactics like training mobs into the gold farmers could result in a ban if the gold farmers petitioned your actions.

In Eve Online players have the chance to directly influence the profitability of botters and ISK sellers.  With the introduction of PLEX in 2008 CCP put an effective cap on the amount of money that illicit ISK sellers can charge.  Players have the ability to kill bots without fear of being banned from the game.  No place is safe as player-run events like Hulkageddon prove every year.  Indeed, the mechanics allow for a player to kill a bot, loot the ship and then report the botter and get the botter banned for a period of time.  If the botter is part of an illicit RMT ring, each of those actions impacts on profits.

One tactic that can severely impact the output of bots is one many null sec residents hate: AFK cloaking.  Because bots are not under human control, in null security space when a non-friendly ship enters a system, the botting software will immediately cause the botting ship to fly to a station and stay docked until the danger passes.  If the pilot of the neutral instead flies to a safe spot and engages a cloaking device, the AFK cloaker can then walk away and the bots may stay inactive for hours, losing the controlling player lots of profit.

The same tactic, with a little effort, is applicable in high security space.  Because attacking ships in high sec results in a visit and punishment from the space police, botting software does not automatically send a ship fleeing at the sight of another ship.  However, most botting software will allow a botter to enter names of known suicide gankers into a watch list and when the ganker shows up in the same system, the bots flee and dock up.  If the ganker recognizes what is going on, he can then AFK cloak in the system and keep the bots from mining or missioning.  Imagine how much money is lost if an AFK cloaker keeps a fleet of 6 Hulks with Orca support bottled up in a station for 6 hours.

Currently CCP is winning the war of attrition against the illicit RMT sites and botters.  Botting is reportedly down and some big RMT sites like IGE no longer sell ISK.  Part of the reason for that success I believe is the free-for-all PvP rules on Eve’s single shard.  On the one hand Team Security benefits from having less places to search to find all of the cockroaches.  On the other hand players are allowed to have an impact on the illicit RMT trade by attacking and harassing those associated with those groups and reducing their profits.  While the number of players doing so on a regular basis is small, events like Hulkageddon cut into RMT companies’ profits for weeks at a time.  Hopefully such a hostile environment will lead the illicit RMT companies to seek profits elsewhere.

- Nosy Gamer

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  • trollhater

    FIRST! Good article. PLEX made a ceiling for RMT, and 1 shard rules them all. Good points. Edward Castranova and Julian Dibble are prolly gonna publish another set of books and quote you..

  • Cerneus

    A lot of bots (majority) I used to farm are gone now. Looks like I have to change my eve-job.

  • LUGAL

    Nice read , i have better hopes now that ccp keeps eve a little more "cleaner"

  • Serious Control

    CCP are control freaks in many ways, and in sad ways, and they show it in their name ("Crowd Control Products"), but it is good to see they have found a way to make a positive use of it, finally.

  • Renan Ruivo

    No idea why people call it shard. A shard is a part of a whole. There are no shards in EVE Online, its one complete server ^^

    • Bagehi

      There are two shards in Eve. A Chinese shard (with around 100k active accounts) and a Global shard (with around 350k active accounts).

      • No Shards Here

        That's no shards. It is two distinct servers with several, additional test servers.

        And people do not really call it a shard. It is the twisted PR folks who use it to point out that in fact it is not.

        • Imigo

          "It is two distinct servers"

          Umm, that's precisely what the term "shard" is generally referring to.

          • herp_de_derp

            A shard is also a term for shitting yourself, just putting that out there.

          • derp2

            shart*

          • herp_de_derp

            You say potato, I say pimp.

          • No Shards Here

            "Umm, that's precisely what the term "shard" is generally referring to. "

            No, because "shard" means that it is part of a server network. The servers of EVE are distinct, separate servers. There is no connection between them and they run different versions of the software. You cannot chat with the players on the other servers, you cannot send them mail, you cannot lookup their bios, etc., and what you see on one server may not exist on the others.

            The EVE server does however consist of nodes, which is like shards only did CCP take the idea of shards further and made it transparent and flexible to create one universe. Not only can you chat with players on other nodes and send them mail, but you can get onto their node without reconnecting or doing much else but to jump through a stargate.

          • http://mmodata.net cyberwiz

            A shard does not mean that it is part of a server network.
            A shard is a term that refers to a single game world. Some shards may be part of a network and may communicate with other shards, but that is not what defines a shard.
            In WoW they communicate with eachother because of crossrealm ( aka cross shard ) instances and PvP.
            In DAoC, shards stood entirely on their own ( at least in the old days ), no communication happened between them, they were completely seperate gameworlds.
            A correct definition of a shard is :
            A collection of 1 or more servers that make up a single entity or game world, in principle, all players can go to all the places inside this game world as opposed to going to another shard, which is generally not possible.

          • http://mmodata.net cyberwiz

            To elaborate further on this, the term shard was originally and even now used, because it was part of a group of shards. Still shard was always used to define a single game world. And while most mmorpg's have many of these shards, EVE Online has only 2 of them.
            In most mmorpg's, shards are also a combination of servers and nodes, like in WoW, different continents can be hosted by different servers or nodes, only in EVE it is on a much bigger scale.
            Why would you want to invent a new word for a single game world, if we can reuse the term shard?
            Either way the point is moot, because the general consensus is that a single game world = a shard.

          • Imigo
    • NC. Scrub

      People sometimes call seperate servers "shards" because of Ultima Online in which each server was a "shard of the lifestone". Ultima Online is repeatedly cited as being the inspiration for Eve's original designers and while it was played on seperated servers, it was very much the first Sandbox game.

      Now you know.

    • CARGO WINDOWSSUX

      CCCP sucks.They changed the cargo windows.ONLY to mess up botters but we suffer.
      I have 4 miners and a roqual pilot>i open the roqual corp hanger on each of the 4 toons.
      I can transfer ice there fast.IF I CLICK THE CARGO ICON you think the mining ship cargo window opens? NO!!! IT REPLACE THE ROQUAL CORP HANGER WINDOW…why ccp???? CCP REPLY.
      hold shift and press the icon.Why would they screw it up.OL LET ME ANSWER IT… IF THEY BREAK SOMETHING THEY CAN FIX THEN PEOPLE WILL NOT FOCUS ON THE REAL PROBLEMS.TIME DILATION. I WAS IN DELVE NO ONE ONE AROUND AND I GOT 169SEC TIME DILATION…REALLLY…

      • YAY

        Caps lock is cruise control for cool…

  • Gringo

    Tin a locator agent on DBRB and you can find him botting away in Branch.

  • Ashesofempires

    I think the biggest advantage CCP has over other games is that there are significantly less players, which means that their security people can take advantage of sophisticated player tracking tools to filter out the bots from the addicts from the regular players. In a game like WoW, where there are something like 5.6 North American players, that's an awful lot of servers and players to monitor for botting.

    That being said, botting in WoW died out when it became more economical for the gold sellers to simply phish for accounts to steal from, knowing that Blizzard didn't have the time to investigate thoroughly and would in most cases just restore the lost items and gold and move on, with a stern warning to get an authenticator.

  • noname

    go to Caldari space , you will find plenty of ravens navy with all same fits , strange pilot names as "fdf74d" :CCP:

  • 0.o Grunt

    very good article. I agree with this, but still feel there is a lot more work to do.

  • itsjustme

    RMT in eve !?!??!?!?

    Cant be, ask any ccp geymaster…..

  • Azule

    I for one have always thought that there should be a few safe zones for the new players, say 1.0 space. However i failed to consider the impact that would have by allowing bots to operate safely in that space. In truth i never considered ganking as a positive service in Eve however it seems i was mistaken. Thank you for the insights.

    • Cunty

      Easy fix, don't let mining barges with more than 1 strip miner (small ones only) visit belts in 1.0.

      • Random Miner

        no barge/exhumer should even be allowed in 1.0 security. I remember being a noob miner, and the damn field was gone everyday because hulks killed the noob fields lol

        • raknor

          Dont the roids there deplete real quick?

    • Shames

      Just as an idea ( and maybe a bad one ) what if it worked like the newbie channel, which you can only get into until your character gets to a certain age then it's unaccessable.?

  • BAKI THE RMTER

    OK firstly there should be no place within the EVE cluster that is 100% safe, having places that are like others have said will just give certain people a safe place to spread their parasitic influence.

    As for RMTer's, CCP let things go for so long before they did anything about it that now the job of getting rid of the parasites is 1000x harder to do. Also when these people get caught there character names should all be published along with a Total of the assets they had that are now no longer theirs.

    These people are not here to help make the game better for us all, no in fact the crap they do can have a very destabilizing effect in-game if there are great amounts of this sort of ISK being used/sold/brought. Quiet often it also ends up with the person that buys the ISK losing it all from his/her wallet and that often ends in a negative wallet standing which can really fuck your game up if your not able to get it back into the black.

    Anyway we still have the likes of BAKI, and the likes who are still playing even though it is well known he is an RMT hub

    • derp2

      The dude was trolling. Do you really think an individual has 15+ personal titans and 25 supers? If so, where have they been utilized? What are the characters? Besides the obvious troll leadership logs, what evidence do you have?

      Do you think CCP Skreegs wouldn't be beating his meat furiously at the thought of banning someone who RMTd 15+ titans?

  • eve pilot

    the reason RMT is doown is because the russian alliances lost their nice comfy unwanted pre inferno drone space thats why RMT is down.but on the onther hand goon and cfc RMT is going form strength to strength.

  • anonymous

    " Indeed, the mechanics allow for a player to kill a bot, loot the ship and then report the botter and get the botter banned for a period of time. "

    I've been doing it wrong! got to gank the bot first…doh!

  • MaelstromPilot

    this all ends with ccp buffering the mining barges and exhumers, it will make it easier for them not to get ganked you will see more bots