Holy shitnitz! this is amazing! CCP Masterplan just put a stop on those cowards super-pilots.
Dev Post: Self-destruct changes on Singularity
For the Inferno 1.2 release, we’ve modified the self-destruct mechanics a little. These changes are now live on the Singularity test server. You can go and try them for yourself, and leave feedback in this thread.
Loot Drops
Ships that self-destruct will now drop loot in their wreck. This follows the regular chance-based loot-drop mechanics for items fitted to the ship and carried in the cargo hold.Kill Reports
Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final-blow will be awarded to the eligible attacker who inflicted the most damage.Self-destructs that do not involve player aggression will not generate a kill-report
By the way, you may have seen reports of the occasional self-destruct kill-report on Tranquility recently. These were caused by an unrelated defect, and were not intentional. Typically the items list of such mails is incomplete. I’m stating this in-advance, as no doubt someone would have asked about it.
- CCP Masterplan
Besides a big banner which says “COWARD” I believe there is nothing more we could ask to CCP Masterplan to implement. ^__^
- R

FINALLY!!! WOHOOOOOOOOOOOOOOOO!!!
+1 for the coward banner at the top of self destruct kill reports
"Ships that self-destruct will now drop loot in their wreck. This follows the regular chance-based loot-drop mechanics for items fitted to the ship and carried in the cargo hold."
I agree with the killmail part but a self-destructed ship shouldn't drop loot imo. The point of self destructing should be so that nothing can be salvaged from your ship. Other then that it is about time you implemented killmails for self destructing ccp.
It is another case of arbitrary changes from CCP. I would go a bit further and say the KM should not contain info on fittings+cargo because the idea of a self-destruct mechanism is to ensure military secrets stay secret.
+1. No loot and a killmail showing empty slots would be perfect.
i think the chance of loot should be decreased and that killmail should have modules, scuttling a ship doesn't always destroy everything possible to make sure that loot doesn't drop, but it should diminish the chance of loot dropping
There is some merit in what you say, but I don't think a ship that manages to SD should provide the same level of information as one that is killed.
Let's make a few comparisons. Someone tries to tackle and kill a supercap, consider the possible outcomes:
- the SC manages to escape somehow (tackler error, intel, defensive batphone or something)
- the SC cannot escape, but the attackers don't have enough dps to kill it before the SD timer.
- the SC cannot escape and the attackers do manage to gather enough people to kill it before the timer.
People that manage to achieve the last outcome should be rewarded even more than the middle one, because of the extra effort they put into it. In this aspect the changes on Sisi aren't good because it gives the exact same reward for the second and third scenarios. Your proposal still put the two too close in my opinion.
true, but i feel the act of having the super tackled should be rewarded with a slightly lesser possbility of loot drop, nothing sucks more than having super tackled then you get nothing,, but a nice feeling
If you're killing supers for loot you're doing it wrong
So wrong… Are you seriously suggesting that killing super with big blob is harder than killing it with just few people?
The faster you can kill the super (=the bigger your gank blob is) the easier its to kill one and the less likely it is that enemy can batphone someone else to save their toy or clear HICs/DICs alone and jump out..
However if your joy of killing super is the loots it drops you are doing it wrong.
stfu, if you can kill any super whatever the circumstance, you are doing a good job, fags like you talk talk talk but dont say shit
OR a compromise of loot dropping, and the fitting only showing dropped mods, anything destroyed doesn't show up on the fit or in the cargohold
Why? It's not like there are super seecrit fittings out there anymore.
I have to agree with this one. Navy's have been scuttling ships for a long time to keep technology/materials out of the enemies hands. Case in point the Admiral Graf.
en.wikipedia.org/wiki/German_cruiser_Admir…
why bother allowing self-destruct at all if your loot drops and you generate a kill mail?
Somewhat true, since on the big blue yonder you have gazillion tonnes of water hiding all your tech and preventing anybody from getting what's yours, but how are you gonna hide anything in space if you scuttle a ship there?
Load it with enough explosives to rip everything to shreds? That would make the ship itself too dangerous to fly in the first place.
nuclear explosion from the inside? would obliterate most of the ship
As far as my limited knowledge of nuclear fusion or whatnot goes, a nuke tends to care little about if you're on a planet or in space, so the resulting explosion would be stupidly OP in game terms; you can't have firepower of that magnitude without hurting someone.
Then again… A titan is pretty expensive, so it would make sense to get some bang for your buck if you blew up. The super carriers won't get nothing, since they don't have any explosives at all.
Except that real-world ships did/do that too. It's called the ship's magazine. And yes, when it gets hit, bad stuff tends to happen:
en.wikipedia.org/wiki/French_ship_Orient_(… en.wikipedia.org/wiki/HMS_Invincible_(1907… en.wikipedia.org/wiki/HMS_Queen_Mary
Sorry to tell you but scuttling your ship does not deprive anyone of getting tech and stuff off of it. Look up a ship by the name of Glomar explorer. just a cool ship run by the CIA.
No one self destructs their super/titan to deprive the other guys of loot they do it to deprive them of the kill. They should take self-destruct out all together. You get caught in a super/titan and can't get help you should man up, light a cigarette, and watch your baby burn not be a little bitch. Its the same thing as a logoffski except CCP put a button in the game for this one.
Taking out the self destruct feature would be disasterous for anyone that loses thier probes or ship in WH space after the WH they bookmarked collapses leaving the character trapped
You can self-destruct your pod.
Yeah make it pods only.
oh yes that does kinda answer my question i guess… also when u just want to clone jump from space u would self destruct the pod i guess… well… i guess its a good thing if they make self destruct useless during fights
still, the loot dropping is way less useful than the killmail thing which should have been implemented ages ago, an obvious thing that can't possibly be difficult to put in yet its makes a huge difference to gameplay, all of a sudden people will be able to know for sure that x-ing up to add damage to titan kill = killmail, rather than… aww i can't be asked they will SD anyway and the Game of thrones is about to start on hbo
Really? No loot dropped if self-distructed?
How exactly a self-distruct would be MORE DEVASTATING than 600 laser beams from 100 Zealots or 700 small nuclear (but still NUCLEAR) missiles from 100 Drakes?
In the process of blowing up a ship…the own ships nuclear components will also blow up.
So, what they do now should have been implemented in 2003.It is a normalization.
There is a difference between hitting something from the outside with missiles or lasers which will tear it apart and an internal explosion which would incinerate the inside of the ship which would be less reinforced to explosions and missiles then the outer hull of the ship.
i agree, with loot dropping… why self destruct at all? som1 tell me coz i must be missing something
Therein lies the point.
A relevant change for once. Gj guys
Killmail yes. Loot no. While losing a ship should always be logged, it should still be valid as a "scorched earth" policy. Else it serves no appreciable purpose save on pods.
When something blows up there is always a chance some part of it will survive the explosion. Whatever should survive should be damaged though, requiring repairs – even though free rep stations are available to many people.
I am ok with the loot but the kill mail should be approx value with no items listed. I can go both ways on this. in 2 mins you can set your ship to blow up but do you have enough time to ensure that all items are destroyed. I compare this game mechanic to a warp core breach. The entire ship (as a whole) is destroyed and can't be salvaged as a ship. But items survive the blast and can be salvaged, collected to be used in future ships or scuttle bugs. I know this isn't star trek but you have to realize the scale of the ships we are flying here.
o7 IRC FC! Keep up the good fight!
Glorious!
This change makes me so happy!
Poor LShock got "defect" mailed for that abandoned Aeon. However, proof is still proof ya douche. At least no coward banner for you, so feel free to declare it a win for yourself.
yea i am sure someone would abandon an aeon
KM should say they self-destructed, it'll be just as good as a "coward" banner.
Yeah just give final blow = selfdestructed instead of top damage dealer. Also easy to skin killboard with some cool COWARD banner for it.
Agreed, the name and shame should be done by the players. The server should just report what happens.
Dont want loot to drop dont lose your ship, couldnt be more simple.
Super fights just got a bit longer! haha
This is a great change. I think it only misses a reworking for the self destruct timer; reducing it to a more tolerable level, perhaps a minute, would be good in my opinion.
While I agree wholeheartedly with denying the cowards an easy way to duck from the shame of having lost a carrier or other juicy ship, I do have my doubts about self destructing ships dropping loot. There should still be a sense of satisfaction when pushing that self destruct button, a way to say "you bastards, you may kill me but you'll never get my faction fittings!" Otherwise, why self destruct in combat?
Just my opinion of course.
Fucking fight till you die, only cowards self destruct. Loot dropping is just fine, it's on a random bases anyway.
Agreed. Only cowards self destruct. Don't agree with the loot drops yet though, they need to balance it so there is a benefit and use to SD or otherwise no one will use it.
you're only saying that because you're the attacker. if you're in a super and you're going down, it's not cowardice to say "fuck you!!" on the way out the door.
No it is, because it's admitting you're losing, and thus taking the cowards way out and trying to spite people out of their reward for killing you, mate.
WRONG
And when you're clearly going to die for whatEVER reason OF COURSE you're going to deny the enemy any satisfaction you can. That's what this game is all about. it's one thing to throw up a GF in local…it's another to hand them free shit when you have it in your power to deny them.
You've done nothing to counter my points there mate. The fact about supers is that their buffer and rep is so ridiculous you can't out chase the supers self destruct time. So there's no risk of you having shit showing up on your kill record. That's all I care about, X-Types, bah, I could lose a bhallgorn a week for 10 months and not touch my ISK buffer right now. Denying me the fact that I killed you is a dick move and the only reason you'd do it, is if you were a coward who wasn't in the fight to win from the very end right back to the beginning.
Whats wrong with spite?
yeah but I like the idea of that "fuck you" statement coming in the form of denied loot.
As far as kill mails go. In a way the attackers really did kill that super. Their actions directly lead to it blowing up, you wouldn't have self destructed if they weren't shooting at you.
So good job on the kill mails for self destructing. But let them blow up their loot when they die.
the way to say fuck you is to escape or take some of them down with you. If you can't do that, well, you got your ass beat for whatever reason (yes, perhaps not your fault; doesn't matter) and haven't earned a "fuck you".
+1
Riverini, is that you?
Could it be said more simpler than that. Agree.
I shed a tear of joy after reading this.
Finally, cowards can no longer hide behind that simple dialog box.
Selfdestruction should not drop loot tbh
I just -1'ed this and then I thought about it. If I rigged my own ship to be blown up, i'd make damn sure everything in it was destroyed.
It's not about "what would a real space ship do," it's more about "what game mechanics make sense. If we were concerned about how real space ships would behave, this would be a VERY different game.
It makes sense for loot to be destroyed and it is as simple as that. Fair to both the attacker and the defender. Attacker gets the kill he was after, defender gets to say well I lost my ship but that guy didn't profit off it.
It makes sense to for loot to be destroyed by a giant friggin titan laser beam also. Everything makes sense, but not everything is good game mechanics.
It does destroy loot which is why not everything drops when a ship is destroyed
logis on km's next pls
This has been long overdue, makes me wonder through, apart from ending the life of a cyno frig prematurely who will actually use the self destruct feature now as you may as well fight it out or die painfully
Self destruct is nor a combat strategy anymore… but you can still get rid of some ships inside the force field whille on siege
Self Destruct should create an AOE blast wave… If your gonna do it, do it right.
ALA Aoe Doomsday. Make a strategic advantage to SD. And a reason to pop someone before they can SD.
The amount of damage can be tuned to not be OP.
This may work. All they have to do is scale the damage with the size of the ship. The bigger it is, the more damage. Something along the lines of a few large smart bombs for a battleship, but ALOT more powerful for something like a mothership. Maybe something that could pop T1 cruisers in a 10km radius? Also, even if you DO make the SD AoE damage of a mothership OP, no one is going to do it, because then they're out a mothership…WITH a killmail on it. lol
I mean honestly. If you are not going to do something like that just disable SD if you have aggression. They said the reason they are leaving it in is stuff like deep in a WH or travel on Pod Express, etc.
Otherwise make "activate self destruct and lets take some of these bastards with us"! an option.
AoE on SD
Because no one SDs in High sek and Smart bombs are too boring to use in jita
if thats the case, every ship destruction and explosion should also create an AOE blast
There is a game that has splash damage for when ships explode & it can be fun trying to stay near an enemy for when it does so they cop some of the damage also. how well it would work in EVE who knows but it couldn't make things any worse than they currently are in-game. (STAGNANT)
As for SD ship loot drops, the amount of loot that drops should scale with the total amount of damage done to the ship before it manages to SD/explode. There really is no better way of having it because that would encourage the attackers to work together to blob up or whatever, & it would encourage defenders to try keep the ship as healthy as possible to try avoid dropping bigger amounts of loot.
I would also like to see on the KM's a flag or something to make it completely clear that the ships pilot had used the SD option. Even if it is a Golden Chicken or something saying "Yeah so I self Destructed what else would you expect"
Either way it is a change that needs to happen & the sooner the better, I guess CCP can work on properly fine tuning the thing once it's part of the game mechanics
Set AOE damage based on their ISK price…
In other words, Noobships deals nothing!!!
This is nothing new, as the Gallente/Caldari war shows…
It's just that Concord want us to have pillow fights, bumping each other…
If it happens, feel free to scream the following:
CHARGE, BANZAI, ALLAH AKBAR, and LEEROY!!!
One thing the whiners don't seem to understand: if the sc pilot likes and/or respects you, the fight will go on and if they go down then so be it. If they don't respect you, you're goddamn right there's gonna be a SD if possible.
Oh, and the cries of "cowards!!!"?? Your tears are delicious .
Dude . . . you're dumb. .
This is great!
There should be 3 follow up windows you have to click through before you can self destruct.
"Coward!!!"
"Continue"
"You bitch, take it like a man."
"Continue"
"So you're still going to pussy out?!?! You piece of shit!!! HERES A LOSSMAIL!!!!"
"Pussy out!"
Can CCP make this retroactive? The servers would be flooded with Capital Killmails for Capital Shame
Could not be more happy
Enormous boost for cowardly gankers – no longer self destruct to prevent loot drop.
I'm fine with a killmail, but choosing to die for sure instead of taking a chance they get your loots, boo.
Look for even fewer mission runners …
What sort of retard stops running missions solely because they can't self destruct after being a complete idiot and aggressing another player in a mission?
i love you ccp
would be interesting if they could manage to generate killmails from past sc/titan SD-s. so many blushing ppl would appear….
Well I would like a new mechanic rig called 'Fu**kYou' that is a small bit of explosive fixed to every fitting in the ship that blows in the second before the wrap core containment field is switched off… not that unrealistic.
some of you tards need to be realistic… Even if you SD doesnt mean everything would be destroyed.. Also a ship SD should technically dmg/destory any ships within range so hopefully they implement that sometime soon aswell
oh gawd, thanks ccp
ITT, cowards bitching because they love to SD erryday, and their fits are super secret.
But where is the micro jump drive skill gone? and for that matter the module.
Another promised feature removed quietly .. WHERE IS IT!?
excellent, Bob. grab a cold one as my way of saying ctnargos . here’s to many more years of B&R, enlightening discussion, boneheads and other things of the day, and a general increase in fan base. what has it felt like to still be creating an amazing legacy?
Hopefully with these changes the target would actually put up a fight instead of self-destructing like a bitch.
If the super pilot decides to fight, well it makes it a easier job for the gankers, you only need to wait 3 minutes, instead of 5-10 minutes.
Nothing sucks more than catching a capital, only for the pilot to self-destruct and you receive nothing to show.
good…. enough said.
How about just a thanks CCP for fixing this?