During, what for me is the night, famous and known FC of Pandemic Legion, Shadoo – Unveiled a rather serious exploit in EVE-Online.
And so, we perhaps made a small mistake at Evenews 24 and rushed stuff through the presses without check into the story and facts enough before publishing.
I’d like to apologize and try to clarify and rectify this;
I sent Shadoo a mail, hoping he had time and effort to give a comment.
And I’ll just qoute his email to make this as transparent as possible:
We made a 2 directional bomb run with 3 squads, which means that the 3rd squad should not have done much damage. It was enough to kill all the tornados but when the Nagas died as well — we were suprised and went testing and discovered no bombs (regardless of type) did any damage.
As I said in my k.com post — I do NOT believe SoCo/CFC/HBG has been intentionally exploiting this on hostile engagements. I think that everyone has just been UNINTENTIONALLY been getting better results than they should have been. And no one else just wondered “why”, they just took them as great bomb runs and moved on. I mean if you just killed a 100 ships on a bomb run, would you stop to look for a reason why?
Does that help?
Yes it did Shadoo, thank you very much. And the 0.0 community thank you for revealing this exploit.
To my knowledge, and my best ressource of materials so far is Shadoos own post on kugutsumen.com, revealing how he explored this exploit.
I had lunch at work and came back to the Shadoo mail, but I’ll still put Shadoos original post on Kugutsumen in here aswell.
Directly copy/pasted from kugutsumen:
Today PANGU coalition bombed DBRB on a gate in a ~700 man local with 24-26 bombers, in one wave, all at the same time. Our tengu fleet sat there watching and laughing since they were bombing the gate and only 7 bombs were going to hit while drakes were all jumping out. We kinda went into :WTC: mode as 70 drakes died, but quickly returned into v0v mode without wondering too much more.
I formed a bomber fleet to bomb Makalu’s sniper tornados and did a 2 angle warp with 3 squads (didn’t have time to do 3rd angle) and killed pretty much his whole Tier3 fleet but was wondering how the fuck we got some of the bigger EHP targets down. We knew all Tornados were going to die from 14 bombs, but something didn’t quite add up.
So off we went to look at logs, followed by some safespot bombing of a carrier, then multiple different bomb types bombing at the same time and basically concluded: BOMBS ARE BUGGED TO SHIT.
My first thought was to go bomb 319 undock where -A- carriers sit watching bombers do waves often lauging at them. My second thought was I really don’t want to get my 80mil SP only subcaps trained character I use for bombing FC banned. My third thought was to find people we all love to shoot in Pandemic Legion.
My first action was to ask for Lenid Kalkin and Wrik Hoover to jump into carriers.
Low quality gfx:
Hilarity ensued. And I got my explanation why some of the more retarded bomb runs by the SoCo have been so successful, of course — having been in some of those fleets — I don’t think SoCo actually *knew* about this, they just went on patting their backs and admiring their killboards.
Also, it would be interesting to investigate if anyone else might have known of this exploit/bug before Shadoo and perhaps used it intentionally without reporting it ?
I know Shadoo says he doubt anyone had bothered looking into it before, but who knows.
I think it need also needs clarification that this has nothing to do with neither Titan bridges nor Goonswarm trying to ruin the game.
For those speculating in Alliance tournament, this isn’t really applicable to the tournament, as the biggest advantage you could draw from it during the tournament would be multi racial bombs instead of using same bombs to avoid them exploding each other as per old mechanics. You can’t form a team big enough to launch 8 bombs on top of each other in the initial rounds.
And for killmails proofing this; eve-kill.net/?a=kill_detail&kll_id=13899266
Dosen’t take much navigation from there to find the others.
Fun fact by Powers Sa (@Powersv2):
This is the jabber ping that Shadoo sent out to the Honeybadger coalition;
8:27:46 PM directorbot: go join uncle shadoo and do something mildly hilarious || shadoo: MY FRIENDS,
I CALL UPON YOU FOR SOMETHING HILARIOUS — hence all capital letters.
I am asking you, every one of you, to fill my fleet with bombers. I want 256 bombers. All with BOMB launchers. Put 2 bombs of whatever racial damage your bomber gets bonus to.
ALL BOMBERS. ANY BOMB. IN AES SEDA1 FLEET.
Comms in MOTD. I NEED EVERYONE FOR HILARIOUS MASSIVELY FUNNY STUNT.
*** This was a broadcast from theadj to all-all, replies are not monitored ***
More to come.
Pasted and typed by Dsan.
More edits and updates to come.
CCP has been swift in action for once, and lets all salute this.
This bug/exploit should already have been fixed with todays downtime.
I am still reporting from the jungle that is my slave internship, and can’t actually login and test or see these things.
But heres some more from Shadoo;
Patch notes say that missiles and bombs take damage now — and this is true.
However, bombs are supposed to have racial resistance to the dmg type which would allow 7-9 bombs to hit at the same time. Currently, no resistance is applied. So 1 bomb will destroy all bombs within 15km range.
I’d say they will fix it soon and we’ve bug reported it again & asked for CSM attention, but it essentially means bomb runs do pretty much no damage before they fix it again.
So yeah.. it’s something, but lets see if we have an emergency reboot some time during the day maybe. I know some dudes ingame that rely heavily on bombs for the time being.