This is just in: Heavy infighting happened on the O2O-2X solar system in the Geminate region as Drone Russian Forces and Northern Coalition forces clash during the dispute for the last reinforcement time of the O2O-2X station, so far we have six (6) titans confirmed death from the Drone Russian Forces side, casualties from the Northern Coalition accounts for several supercarrier class ships, we will updates as the fight continues, the local has been steady at +1200, spatial anomalies (fucking lag) has been reported as severe (3 mins delay), with several russian members experiencing disconnects and up to 20mins relog timers.
We will keep updating as more information pops out, at the moment we leave you with the latest posted titan loses kill-mails:
**UPDATE**
A hostile titan just logged in, and seem to have agressed, tackled, so far, the Drone Russian Titan is reported to have managed to evade the trap and escape.
**UPDATE**
Killboards are still synching, but here are the results, is it interesting to note that the DRF summary somehow gives more points to the DRF, but I would probably be me reading the killboard wrong, if someone could explain would be welcomed.
If you have intel, comments, or would like to send us a battlereport email [email protected]

Fighting? jesus, for 50 minutes I wait now for any command to go through on my client – god I hate you sometimes ccp
You are doing it wrong . Try not to go for a nodecrash as your central warfighting doctrine and it might help.
Ok, next time we shall send a hand full of kampf-frigates to take down bubbled enemy titans then!?
Doctrine doesnt matter, its CCPs call – if the game supports blob-warfare from a mechanics point of view, it must also
support from a performance point of view.
It doesnt matter if CCP got the best motherfucking supercomputer the world has ever seen to run EVE. There is enough ppl in game to crash the node anyway. But hey, if nodecrashing is your idea of fun, who am I to deny you the pleasure.
what a b******t response.
If you create a game saying "hey, its all one sandbox, one server, enjoy massive fleet fights – you can only do that in EvE" then you cant say in the end "oh, we didnt mean THAT massive fleet fights, sorry…please be reasonable, dont send too many ships at once…"
go and get a grip on the problem CCP or prevent blob warfare in the first place. atm this is far from
enjoyable.
Heh yeah blame CCP. You can whine all you want, but realize that EVE Online is currently the game in the world that can accomodate the biggest pvp fights. And CCP is working to make it even better. But, there IS physical limits to how big fights current computer technology can accomodate. Now, you have a choice. You can continue to whine at CCP like a little bitch, or you can adapt. Your choice.
The other day at o2o we were 1300 and system worked fine, today we had the same numbers but the lag was much much worse.
You do realize that before dominion the lagg of a 1600 man fight is about that same as a current day 700 man fight? they fucked the game over since then and now it laggs more, so dont say its the hardware's fault, a coder fucked up somewhere and they dont know what happend.
and its a bitch to go through a billion lines of code to find something that could possibly be it
This is not accurate. It WAS accurate in the months immediately following the Dominion deployment, but it is not representative for EVE as of March 2011. Granted, EVE is probably lagging somewhat behind its peak performance level just before Dominion (a peripod of about 3 months following hardware upgrades), but my post isnt really about hardware – or software for that matter. Its about philosophy. There will allways be loadlimts, 200, 1000 or 5000. Limits will always exists. Now, one philosophy says that no matter the limit, we're gonna crash the node and blame CCP. My philosophy is, acknowledge the limits – whatever they may be – and adapt your fleet doctrine accordingly.
Well your philosophy of doing the least and giving up at the first problem that arises is wrong. How do you strive for better in that kind of "philosophy" ?
I am a software engineer. I don't build systems for people to adapt to it. I build systems for it to adapt to the way people work and that's why I am still in business and keep my customers happy.
It is by pushing EVE to its limit that CCP will see that the current system is not relevant anymore and will change it to adapt our playstyle. If you've really been playing EVE for some time, you'd know that it has been the players who shaped the EVE world, not the other way around…
You used to get stuck in Jita for hours and had to petition CCP to get moved out on a Sunday night because the system had 500 in local. Now, with 1700 in local its perfectly playable. Right now, CCP has tasked Team Gridlock in a continous war on lag.
Now, both here and on forums around there are people like you that have some expertize with computers, and you all give the impression that you have all the answers. Funnily enough, different answers is provided by different people. So excuse me while I trust the people that actually grapple with the problem at CCP over random software engineers which dont have access to any other information than that given in the devblogs.
My philosophy as a PLAYER however is simple. I like to have fun playing. I am not playing to "push the envelope" for CCPs software engineers. If I wanted to do that, Id participate in the mass tests. Thats what they are there for. No, when I am playing I like to play without staring at a blackscreen for 30 minutes or experience 15 minute module lag. If that means I cant be part of a 2000 man battle on a node that can accomodate 1500, so be it.
You say you don't participate in the mass tests so you don't want to take part in improving the game. Therefore you don't feel concern about mass pvping so my question is : why even bother expressing your opinion on something you don't even care in the first place and trying to blame the players doing it ?
That's like saying "I don't play the way you do, so don't do it". You know, there are other games you could play on gaming console, the ones you play alone.
So let me see if I understand you right. You actually mean that instead of playing EVE, youd rather have the entire 0.0 population gang up in so massive fleets that all they are going to do is staring at blackscreens and have 15 minute module lag…. so that CCP get the data they need to the game better. Right.
But you see, EVE Online is supposed to be ENTERTAINMENT. Go look it up in a dictionary, because you seem totally unable to grasp the concept. As a software engineer, you are probably thrilled at the thought to use thousands of EVE players as labrats to see how far you can push the envelope, but NO THANKS, I am not gonna participate in your gigantic scinetific experiment.
Yeah, that's exactly what I said, word by word. Too bad you don't want to be a labrat… but don't worry there are thousands waiting in the queue.
"I am a software engineer. I don't build systems for people to adapt to it. I build systems for it to adapt to the way people work and that's why I am still in business and keep my customers happy. "
Since you claim to be software dev, you know that single-threaded servers don't scale. CCP had known this for *years* and CCP is not interested in making the game scale on SMP systems or they would have done something about it already.
In view that the game (the fleet fight engine on the server) is single threaded, It is not surprising that game cannot handle more than a somewhat fixed amount of players per fight. It also perfectly explains why bunch of drakes shoot, server stalls. Or 500 drones are launched, server stalls. These should be tracked in other threads, on other cores (in simplest parallel computing model), but whatever…
you are absolutely correct, if you're going to make a game and put the systems in place for these engagements to occur it is your responsibility to the people who are paying you to be a part of it, to make it work… no excuses, make it work, I don't care what you have to do, what money you need to divert for new servers or for coders to program a solution, you need to make it work, period.
Hamster is 100% right 500 vs 30 http://eve-kill.net/?a=kill_related&kll_id=91…
Lol just 200 would have done the job, hell 100
If you use it as a tool and load 500+ with tons more streaming in Peeps every major fight you will lose major targets sometimes.
I still only see 2 Titans down
2 damn shots thats all i was able to do, my actions took 25 minutes to execute…
lol many in the NC are proud of their ability to crash nodes.
http://evemaps.dotlan.net/corp/Sick_Tight
If you look at the corp desc. their ceo boasts about crashing the entire game for everyone last year.
SOOOOOUL CRUSHIIIIIING LAAAAAAAAAG!
Geminate really seems to turn into a DRF-massgrave. They already lost alot battles, systems and stations….I guess thats the end.
Well, keep in mind that the NC lost many titans in geminate too.
No, we lost them in empire lowsec
But anyways, its not about the kills, its all about strategic goals which DRF failed to achieve. They had a great start with disbanding Rebellion and took nearly all of Geminate, but…..
But you've lost almost every fight in o2o, and DRF has never lost a fight where you didnt outblob them.
but nice try
haha never lost a fight where we did not outblob them?
what the fuck am a I reading?
u seem mad bro
This is Eve, a win is a win, no matter how you get it (barring CCP assistance besides "reinforcing" a node) Whether you complete an objective via an even fight, lopsided fight, counterattack, spy, or whatever, it's all a victory.
If you lose, you lost, you can complain or make up excuses all you want, but you can't change what happened. Just plan better for next time, faster you get over it, faster you can plan your response.
Yup Yup.
DRF never lost a fight in 020 because…..
DRF uses 300 bs's + carriers + sc's + titans vs 500 nc bs's.
Now lets see next day's what you guy's gonna dare to bring now against a very motivated capital fleet from NC.
And maybe when you dont bring it we will bring it to your region again.
So start saving isk to pay PL help defend your space.
GF
NC has never won a fight without blobbing in any campaign through their entire existence.
And you're apparently entirely too dumb to have realized that before you lost 6 titans etc.
They might blob, but your FCs are morons
So you hold O2O station – mostly to deny it to us, since you never actually put anything there – and lose every timer fight in every other system in Geminate. Congratulations, your plan to destroy NC is going perfectly.
Outblob means having one more pilot in system. QQ.
I love how upset people get when others use more ships to beat them. Next they will cry that the other side used more skill, or had faster connection, or had higher skill points, or better ships, or better strategies… In other words, they just like to QQ. Its stupid not to take steps to outdo your enemy in some way, shape or form, so stop bitching if someone DOES take steps to beat you (whether it be by motivating more people to fight, or buying better ships, or using better tactics).
true to the bone. +1
also, if u guyz believe that the ruskies r over, clearly u have no idea about them. they ll keep coming until u or they r dead. thats the ruskies and this is what they doing.
You know this because of all the wars of attrition that they've won. Like, um…. or uh…..
Okay, so they haven't killed anybody who wasn't already dead since they took drone lands years ago. But they will definitely destroy the NC, because, uh….
The mindless russian worship by ESL people is getting old.
Nope we lost them in empire lowsec .P
NC has shit loads on titans ready for replacement, so it wasn't really a huge blow.
I think only Razor has 20+ titans on standby just to give u an idea.
It's OK, DRF can always get more Titans from their RMT sellers.
Plenty more where that came from.
i guess its about masochism to have 4 titans in lock and none of ur guns cycles -.- then disco… now i'm waitin like 30 mins to log back in… end of story. i hate lag! (and agreed… ccp sometimes^^)
Lag does suck but if you are NC or DRF its part of your tactics to lag out Defended systems, so when it happen`s bad to you guys its really a wash, and in reality its served the NC very well in more fights than they have lost because of it.
http://eve-kill.net/?a=kill_related&kll_id=91…
500 vs 30 will lag out alot esp with MOMS on field, and im not sure if node was ref`d.
They dont see it. If the node can take 1000, they will bring 1500. If the node can take 2000, they'll bring 3000. If the node can take 4000, they'll bring 6000. And yes, it will always be CCPs problem. Fucking lol.
retard the fc's bring as much as they possibly can, yeah suddenly as soon as the increase the capacity of the system by a done suddenly there is 1000 more people joining in
Indeed. There is absolutely no way for FCs to limt fleet size. You, know, like taking fleets off the avaialbe fleets list and such. No way man. Continue to have fun in unplayable lag faggots.
Lag is not part of DRF's tactics. In fact it is one of their main enemies
Lag is everyone's tactic.
NC plays lag like a violin, they massively over load system all the time esp in defense, and since they have way more than anyone else [They have double almost triple the RUS Block] they win with it, also I heard a NC Titan got away due to lag but cant confirm wasnt there nor do I trust sources unless they know all the other details.
GJ NC, even though I hate that it was 800 vs 200, and My RUS buddies are explaining they killed 10 Titans with almost Even numbers I say good tactics NC. Who was FC?
currently killing james kavourias cheers wn
I see 2 down…Are we certain its 7?
8 Down confirmed from NC, a fellow russian confirmed me 7 down.
http://eve-kill.net/?a=system_detail&sys_id=2…
eve-kill has 6 so far…
I know thats missing at least a avatar
I know 1 Avatar got out because CCP is crap. It blew up on everyone's screen but no KM was generated. Great work CCP as usual.
In the fight at the moment, lag is bad but DRF still dying, just rammed my megathron up the ass of a nyx to stop it warping off.
Infighting? On which side?
CCP – you suck – you know lag is a problem, yet you refuse to fix it…
CCP can not fix the lag sadly, especially since lag is being seen by players as a valid war tactic, as in if we get 800 in system before they do then grid loads slow for them.
Fights upto 800 people are pretty much lag free, when ccp gets that up to 1200 then players will fill the system with 1500 and when ccp ever reaches 2000 playable fights FC’s will bring 3000 to the fight.
IF you look back you will see ccp has worked on the lag and performance continuously we can fight with bigger fleets but the unfortunate use of lag as a tactic in both defence and attack means we never see the results of it.
No. Instead of 12 people working on tweaks to reduce lag a few % here and there, they could have people work on multi-coring the server architecture. As long as they continue to use Python on a single core, there will be severe limits.
They need multi-threading and dynamic load distribution across cores, but that's not as important as space barbie, so it won't happen.
They've got two full teams working on fixing lag, I don't think it's a matter of refusing. It's genuinely a hard problem.
Dude you are right but they still seem to not do things like…
Making FB`s be only 5 in number with a 4x bonus to DMG and 2-3x the HP, also they could throw in a grapic of a FB squad of maybe 4 FB`s but comp would read only 5.
Next they need to make missiles do 1 calculation from the moment they are shot have them do a space check and calc speed+Range. But not have this rediculous re-Calling all the time for missiles.
They did recalculate missiles to be run once on launch. I'm more concerned about old bugs that were once squashed coming back like supers not logging out of game and kill mails not generating because of lag.
If the server is simply "dropping" data which is what this suggests, then it is so wrong I don't even know where to begin.
2 cents
I dont think they changed missiles at all.
Please show me where in patch notes it says they are calculated once…If this happened it would kill your ability to target them, you still can.
Nope im pretty sure missiles still do calls to server for there space checks, Otherwise Defender missiles wouldnt work.
Basically a Missile might as well be a fast moving ship the way they have it now, this is why if you travel 3k away from missile it can either miss you or hit you, where is in my thing it would do a 1 time calculation just like guns but it would delay the DMG by x amount of seconds.
But with 200 Drakes all firing 7 "Ships" at a time of course it overloads.
ALso Like I have said before make TCU`s be able to be atacked and "robbed" like an armor car where that days Tec/Moon Goo and that days Rating all went and it would make the smll guys have a way bigger advantage than right now with just Blob v Blob.
Imagine being able to steal a hard days work from a semi AFK empire like a "IT" you would attack the Node on the TCU that held the daily "Payouts" of either ratting or moon mining and bam this would make actually defending your home and keping your troops close practical and even a requirment to make ISK…This would lower FLeet sizes as well…Bigtime, they wouldnt be going 40 jumps to help there buddies when PL or Evoke was stealing there daily assets until they came home…..I call it the Armored car theory.
why wouldn't I as a large currently 0.0 alliance move down to lowsec, spend the day doing what we love doing (blobbing small gangs off the map), rob all of these small alliances TCU's, in space that used to be ours, every day, stop paying sov bills, and never rat ever again while reaping all the profits? end of the day it still comes down to how many people you can get in your fleet and in the same system.
Lol you will never leave the cushy Tech areas, and the only reason you have numbers is because its where the money is plain and simple.
It gives you the ability to do things that others cant like replace all there ships, all the time etc. So that is what brings numbers, you.
There are a million other great groups of guys in Losec who are hundreds of magitudes more talanted in PVP who would get just as many numbers if they had incomes to steal from the Carbears in 00 sec.
You have numbers because of Mining ores and Sanctums, Moons and there are few who come out only for the Pew, so if this happened your numbers would shrink.
what's the other team besides team gridlock? I believe only one team is working on lag, about 6-12 people.
by contrast, 80 people took the better part of a year to work on the character creator.
CCP needs to multi-core the server and figure out how to distribute the load across multiple cores. That's not a 12 person job, but it's not as important as WoD so it won't happen.
Its not that they refuse to fix it. THEY CANT FIX IT. They just dont want to admit it. If they did people would stop playing or start to avoid big fleet fight like I do. Also this would go against them for it would not give them the fights they advertize.
IMO CCP should stop all projects and just fix the lag period. Hell to be honest they should get up with MIT / Yale / Stanford students and let them tinker with it as a project. But the bottom line is that so many commands hitting a server at one time is tasking. I dont think there is harware at this time that CCP can afford to handle it.
It's called mult-threading. CCP needs to, you know, fix python so it can run without GIL and hence on SMP systems. Even if that change is just for them and not accepted into Python core. Heck, people working on that don't even need to know EVE's source code.
No lag would allow multiple targets to be destroyed at once. Old-fashioned target calling could actually become a liability. But then we may never know how it would work…
Guess it doesn't matter much, but it was not the final station timer. It was the shield timer. Final ihub timer is tomorrow after downtime, final station timer in 2 days and about 11 hrs.
What timer was in Uemon? shield or armor?
Ratings for the supercap welp:
NC – 8/10
DRF – 1.5/10
CCP – no comments
yeah whats a few hundo bil loss no big deal at all hardly news worthy
last titan is dead james that is
james is dead btw so 8 titans dead i think and alot of supercarriers
5 titans 3 moms for drf side so far, kms still coming
"reported as severe (3 mins delay)"
more like 45 minutes atm
It was 3 min for NC. 45 min for ruskies
<3 NC BFF <3
Sorry raiden, becoming DRF pets doesn't mean you stopped sucking.
Yeah I figured you would opt to whine like a little bitch. Personally I like to have FUN playing video games. And spending weeks, months and years whining at CCP isnt my idea of fun.
boy you're crackin me up. you enjoy just taking what you've been given instead of demanding better for your money…fair enough, what would the world be without the little man like you
lol 0wn3d
Indeed. Now if you can pinpoint which one of us that has a good time playing EVE you get a cookie.
Is it just me or is kamphamster the biggest full-blown wanker troll on Eve News 24? I don't whether he is just plain semi-retarded or just acting that way to get reactions, but damn his posts are always bitter, moronic and embarrassing.
Seriously, the guy is a total bitch.
I aim to please
But seriously Major Tom, I am NOT the bitter one in this thread. Look at all the sweet bitter NC tears because CCP wont "fix their game". I play the game as it IS. You try to play the game as IT SHOULD BE. Well "as it should be" belongs in the forums, in the speaking corner and ultimately on the CSM-CCP agenda, but NOT in-game. If you try to play the game "as it should be", this is exactly what you will get. And you know what? OI tell you a secret. ITS NEVER GOING TO CHANGE.
MM KB's have 3 rags, erebus and avatar as well as 4 nyx down so far.
Doesn't seem like either side is enjoying this engagement, even with titan kills threw in
Never been in a battle that size myself, sounds like a real headache tbh.
Boo… I don't like the NC they always bring more people than my crappy alliance
http://eve-kill.net/?a=kill_related&kll_id=91…
We will see how DRF will handle these losses.
But imo dont think we will see any CAP fleets from DRF + pet IT corps soon.
8 or more, 6 DRF titans and some Raiden. Possibly looking at a dozen+ supers down for DRF/Raiden.
Not sure on losses for NC, but majority of losses were hics 0,o
Thanks for the fish
xx
Why did I not log in for this…
Looks like a good isk sink there.
Depends how on how many pods got killed. Other then that… it might actually generate isk by insurance payout. Mind that blowing up a ship doesn't remove isk from the game just from some player/corp.
errr… Titans get almost no insurance (500m or something). Motherships similarly low. CCP adjusted insurance payouts some time ago already…. months and months ago actually. back when IT was superpower
2 titans didnt ever generate killmail i was told. saw them die tho. same goes for 1 SC. so looking at mails in evekill and adding these three it brings total to 8 titans and 12 SC lost for DRF. gfgf
Silus Yarmon [WATAG]<WN>(Avatar)
Captain Chomp [WATAG]<WN>(Erebus)
Spartanetz [V.D.V]<WN>(Nyx)
Well add them up as soon as they show up, thanks for your feed back, anyone can send the kb links to [email protected]
Odds are they won't even generate mails; there were three missing from the uemon battle that afaik never showed up. Wonder if there's some sort of bug with generating super mails.
MM kb is now showing 13 supercarriers now, which doesn't include the one spectre names. Also, please note that titans are supercapitals, so the title might be more accurate if it read 12 supercarriers
With the staggering amount of lag, I wouldn't be surprised if they had time to self-destruct before kills could be had.
they did pop. saw both the missing titans blow up myself after damage and watched them get looted and proceed to get podded. It is possible they SDed but honestly improbable because they were in 10% structure when they all of a sudden blew up in front of my eyes. Doubt KMs will be generated due to lag and such. No way to confirm this but 99.9% sure they got popped by the enemies rather than self destruct.
keep up good posting.
Uhm well, while lag was probably horrible, nobody can blame the DRF losses on the lag alone.
If you look at NC's superior numbers, they would have won in a no lag situation, just much faster and maybe with a handful of supercap losses.
Good job baiting DRF into such a commitment, thats what I call a proper massacre!
vote: nerf jumpbridges!
http://eve-kill.net/?a=kill_detail&kll_id=916…
DRF got raped
http://eve-kill.net/?a=kill_related&kll_id=91…
Any comment from RadienDOT on why they decided to leave WN high and dry by jumping all their supers out of system when it was clear their side was getting their shit pushed in. x13 and FINFLEET left the rest of IT high and dry, looks like they are doing it to WN.
Fun fact, when Raiden. jumped out we had 3 HIC's remaining and something like 5 or less DIC's…had they remained on the field till the general evac was called alot of the DRF supers would have been saved.
Raiden. saw ISD guy in local. Must be a trap.
Raiden. is just adhering to the old "ladies first" principle..once the going get's though they are the first pick up their skirts and run.
Yes the fight was going bad for them, but had they stayed on the field and killed off hic's till the full evac was called alot of those supers would have been saved. We had 3 (T H R E E) HIC's remaining in the alpha fleet at one point and similar numbers in the armour fleet.
Confirming Stalin shat bricks when he got wind of this battle.
Russian FCs expected to be executed for incompetence.
some1 can total up combined titan/sc losses so far for each side in this conflict//?
also looks like drf got raped by lag here, while nc got the lagraep in uemon
also thx for bringing it, ships are meant to assplode
Credit where it is due, Great Job NC
To WN and Rus very bad move, We all know NC brings everything and the kitchen sink for the Ref Timers, so to think 200 would cut it is very bad.
But to NC guys who say JB`s/TB dont add to fleet numbers need to look at the fleet comp, people came from all over 60 Jumps to kill the RUS.
Also to be fair to RUS who screwed the pooch bigtime, they still have record for most killed, but this was massive loss.
But between Bot`s and Tech its still gonna be the war that never ends
But to the guys who say JBs don't allow russians to overextend over into geminate……………
that boat goes both ways…
Perfect it even reinforces it more…No JB/TB and the fleets will get smaller
I'm sure some people raced in to kill whore, but pretty much everybody is already staged in vale and got to o2o via titan bridges. I don't suspect that jump bridges were a major factor in this fight.
Anyone who came in after the fight started couldn't load grid so nothing for km whores. Also, we (NC) had 700ish+ rdy bridging into system at the start, not when the supers got tackled. Russians had 500ish in system, but failed to kill anything so the killboards don't tell the whole story. An NC titan got out in structure that could have shown more legit numbers. The russians made the mistake of focusing on supers and failing and underestimating our blob. NC blob best blob… maybe
Almost every NC members have JC ready in deployment Zone …. JB = usefull in first few day for logistic but after this short time, not a big factor in this kind of big battle
Also do you guys who were there think DRF will get any of them back because of Horrible lag?
I still dont have a clear picture of battle, sry if its been asked and answered.
Probably not. The new Official Policy is that there won't be reimbursements for *any* loss associated with fleet fights.
Yeah. It has been written in new terms in very clear way that if you lost it in fleet battle then … well .. sorry for your losses.
Never say never tho. But yeh unlikely at best.
So what was the reimbursement for NC a while back with a few SC`s maybe a Titan I forget?
What was differant?
Also what happened? How did they lose that many? even if they logged they would have only lost 2-3 it seems
Motherships 93 and Titans 20 fielded by the nc… Jesus Christ!l!
Infighting Riv? Really?
Infighting is only an applicable word if DRF and NC are members of the same organization. Normally i'm not one to gripe about grammar but seriously? Come on! In your opening sentence?
WN needs to go RMT more titans
WN builds titans that NC RMTs. You'd know that if you knew how to read.
More like WN don't have to because their renters do it for them.
I've decided .. I must join the NC .. I need safety in numbers. Can I join? Hopefully the 55,000 people huddled together isn't some kind of limit (seems pretty high) becuase I really need the peace of mind knowing that I can actually suck yet still win fight after fight with my giant blob of fail. Please let me in – I'm a good carebear and pay all my taxes. I promise to smack everyone else and call them pets even though I know thats what I will actually be. I qualify right ?
u mad?
We have proof that NC is in on RMT buying end, Do you have any proof of your clain?
WALL OF UPSET TEXT THAT IS ALL. GOOD POSTING!
Not sure how you can say NC is fail when all we do is win win win no matter what (sing it like T-Pain)
I said NC is fail ?? Read that again Glenn Beck. I'm joining dude the winners club … I am fail – I need somewhere I can blend in.
Cmon, everyone knows NC is fail. "Let's blue half of null sec then we can build lotsa supers and win all the time mmkay?"
Seriously, NC makes New Eden a more boring place, so yeah…. u suck
Blobs are lame. Do the people in these fights really have any fun? Cuz being a number in a giant blob and waiting 5 min for my gun to fire sounds, uh, laaame…
How does getting on 20 supercapital kills sound?
yeah but the rest of the time we are bearing it up making billions…….and super kills are ftw mine them like roids
One more example that fighter bombers need to be removed. In current state (shitload of fighter bombers from one mothership) it makes game completely unplayable because lags caused by them. Their programming code seems have raised priority. Fighter bombers do cause lags and only they work in lags (look at killmails – even titans couldn't do anything as their DD rate was very low), making mothership as only viable combat ship for lag battles, players in other ships can only watch, trying to activate module for 30+ minutes.
Wow, that even makes the supercap kill count in favor of the NC…
Revenge is sweet. :>
hahaha, look at all those nc smugs enjoying their lollipop,
New title: Saint Patty's Day Massacre.
so………..
Whats this gonna get called?
The Night Pat murphy Died?
or
Death by Green beer?
Lets call it, I like turtles?
Yaay's day….. Awsome trap tbh…
Lipix (WhiteNoise) in an avatar died aswell, His pod is in the summary on the bottom: http://rawr.eve-kill.net/?a=kill_related&kll_… but the Avatar killmail was never generated as it seems.
As far as we know not a single NC super got killed. We had 2 or 3 in low armor/structure, but managed to get out every time. Brilliant move by Yaay. If we would have lost this we would have blamed Hinata, like we always do
I counted 8 or 9 killed titans (not shure 1 warped out) and 14 dead Supercarriers. Due to heavy lag we wont see all killmails, but it happened. at least 2 titan kms and one SC km never got generated.
One NC titan down in the morning http://kb.redalliance.ru/?op=kill&id=483966
Well, at least you can kill supers that have been logged off for 8 hours.
Which would propably mean that titan will be reimbursed. Though you never know with CCP.
We're discussing it in nc super channel. Apparently the pilot couldn't log in even after the system stopped lagging, move petitions were denied because :fleet fight: and logging onto another character on the same account didn't make the titan disappear.
Not disappearing after logging off is a known bug (I'm currently standing watch on a corpmate's supercarrier who logged out over 9 hours ago) so he certainly /ought/ to be reimbursed. I guess we'll find out if the new reimbursement policy is sane or not.
Well 8h after the fight happened ccp shouldnt hide behind their fleetfight policy^^
Hmm NC titan died to lag, better be reimbursed. Russian titan died to lag NO WAY ITS LAGS FAULT BLAH BLAH BLAH
http://kb.deerhunt.ru/?op=kill&id=778178
i can understand why peeps complain about ingame lag. what i dont understand is why this damn site also has severe lag…im closing the tab bye :s
seriously raiden – that is just plain emmbarasing