For some of you it won´t be news, as you have been using it after patch already. For the others, it might be.
A. CAPITALS CAN JUMP TO COVERT CYNO
There is currently a bug in covert cyno usage, which can be dropped and normal capital ships can jump to it without problem. Could be fun to use in battles or hotdrops
CCP responded to it already:
We have discovered an issue with covert cyno fields that makes it possible for capital ships to jump to them. This is not normal behavior and it is being fixed with the highest priority. We would like to remind everyone that those found abusing this exploit will receive a ban according to our rules and policies.
B. UNGROUPING/GROUPING of all gunnery ships have 3-4x DPS
This was enabled by the 1.1.0 patch, as you can now group/ungroup with ammo loaded (before there was 10 sec timer). The actual bug is that only the TOP gun of a group gets a cycle timer. The others pop out of the group on ungroup and are ready to be fired again right away.
Post on EVE-O got nuked already by CCP, but here is the original post:
Hi CCP and everybody, thank u for boost my tempest!
I have thought all the time what is not good in my arti alpha gang (abbadon\tempest and co).
Yes! – very long ROF. Thank you CCP – u canselled rof for my ship.
0.1 Take any ship
0.2 Ungouping gun
0.3 Shot 1 gun
0.4 grouping gun
0.5 shot all gun-1 with group mode
0.7 shot all-2 with group mode
0.8 grouping gun
All gannery ship have 3x-4x dps, this is great!
Please, return as it was.
We got a message from our fellow player that confirmed that on TQ. He managed within 1-2 ROF shoot with 36 guns instead of 8 + 4. You have to wait out the last gun on your ship, which starts cycling and than allover again. 1400 maelstrom with 4x gyrostabs can knock out 80-90 or so rounds in a minute…..